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Posted

Hello, I'm creating a helmet that gives the same effect that gives haste without adding haste (I don't like to see it) but using:

    @SubscribeEvent
	public static void onUse(PlayerTickEvent event) {
		EntityPlayer player = (EntityPlayer) event.player;
		World world = player.world;
		ItemStack head = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
                double speed = player.getEntityAttribute(SharedMonsterAttributes.ATTACK_SPEED).getBaseValue();
		if (!world.isRemote) {
			player.getEntityAttribute(SharedMonsterAttributes.ATTACK_SPEED).setBaseValue(speed + 0.321903904932D); //as test
		}
	}

But obviously, after some time, it prints "Infinity" and the attack speed doesn't change

Edited by NoHaxJustLegit

27 minutes ago, NoHaxJustLegit said:

But obviously, after some time, it prints "Infinity" and the attack speed doesn't change

That's because you are adding to the speed every tick... Instead of changing the base value with setBaseValue add a modifier to it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author
1 hour ago, Animefan8888 said:

That's because you are adding to the speed every tick... Instead of changing the base value with setBaseValue add a modifier to it.

I've tried to set the base value to 50 like this:

player.getEntityAttribute(SharedMonsterAttributes.ATTACK_SPEED).setBaseValue(50); 

(default is 4) but the player dig/attack like if has 4 

Edited by NoHaxJustLegit

30 minutes ago, NoHaxJustLegit said:

I've tried to set the base value to 50 (default is 4) but the player dig/attack like if has 4 

Try setting it on both the client and server. Aka remove !world.isRemote

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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