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Posted

Is it possible to change the "isBuiltInRenderer" described here https://mcforge.readthedocs.io/en/latest/models/advanced/ibakedmodel/ to true from the JSON model file? I want to use a TileEntityItemStackRenderer but doing "isBuiltInRenderer":true doesn't seem to work from the JSON file.

 

Do I need to create a full IModel implementation just to set that one thing to true? If so, is there a way to load a JSON file as a "default" so I don't have to convert the JSON I've written for the non-custom-rendered bits to java?

Posted

That is not a JSON exposed option. It is a method defined by the IBakedModel interface (note: that is different than IModel).

 

7 hours ago, stepsword said:

is there a way to load a JSON file as a "default" so I don't have to convert the JSON I've written for the non-custom-rendered bits to java?

Probably. But can't say, because you haven't really explained what you want to do (so far, this is an XY Problem).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, Draco18s said:

That is not a JSON exposed option. It is a method defined by the IBakedModel interface (note: that is different than IModel).

 

Probably. But can't say, because you haven't really explained what you want to do (so far, this is an XY Problem).

Thanks. Basically, I have a json model for an item which is similar to the bow model. As in, it reads a property off the item and swaps out a texture based on the property. That part works fine without any java implementation of the model. But I also want to display an openGL rendered animation while using the item, which is fairly complex and involves creating shapes in openGL. Since I have the code for rendering most/all of it from my other (non-item) classes I'd rather not try to turn it into an IModel, and as far as I know the only way to get an OpenGL context on items is to use the TileEntityItemStackRenderer.. So ideally I'd like to just use the JSON model I've written with a minimum implementation of java to enable a TileEntityItemStackRenderer

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