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Posted (edited)

Hello!

 

I have this single player modded world that i have been playing with my friend on LAN. We want to keep on playing when we are not in the same place and so I thought of making a forge server. I am hosting the server on Hamachi since I do not have access to the router. I am using 1.7.10 because some of the mods I have are not updated (Also 1.7.10 is better than any current release fight me). So far I have installed the server (the client was already installed), copied the mods folder from the actual minecraft folder and  also moved over my save and renamed it world. I also changed the EULA. When I run my server using the jar file, the command window pops up, and after printing a bunch of information statements it just quits. Here is the fml-server-latest log: https://pastebin.com/sMs4frtx. I know for a fact that these mods and versions do not have compatibility issues since I copied the mods folder from my singleplayer minecraft and they worked just fine. This is my first time setting up a forge server so I have no idea what I am doing so I would appreciate your help. The list of the mods I have can be found here: https://pastebin.com/uXC5xBim.

 

I also had another kind of unrelated question. To play on my forge server, when I open Minecraft Launcher, do I need to start forge from the of the regular Minecraft with the same version as the server?

 

PS: I realize I can still play over LAN using Hamachi but I would still like to learn how to set up the actual server.

Edited by Professional Derp
Posted

Well from line 2668 of the log I can see " UCHE    DamageIndicatorsMod{3.3.2} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)" and at 2710 there's "

[01:18:33] [Server thread/ERROR] [FML/]: Caught exception from DamageIndicatorsMod".
 
This is probably due to the fact that you're attempting to run a client mod on a server.
Posted (edited)

1.7.10 are no longer supported on this forum.

Update to a modern version of Minecraft to receive support.

 

  On 11/2/2019 at 9:21 AM, Professional Derp said:

What do you mean a client mod? Are the singleplayer mods different than the multiplayer ones?

Expand  

Mods can be client or server side specific.

Most mods are smart enough to not load on sides other than the intended side; however, there are poorly made mods that will load without checking the side, resulting in a crash.

In your case, remove DamageIndicatorsMod from the server.

Edited by DavidM

Some tips:

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