Posted November 9, 20195 yr I want to create an item with inventory in [1.12.2]. What should I do now? I would like to know sites that can be referenced.
November 9, 20195 yr Author I especially want to know the flow from opengui. Edited November 9, 20195 yr by YunTani
November 9, 20195 yr 12 minutes ago, YunTani said: I especially want to know the flow from opengui. Please elaborate. What are you trying to describe by "the flow"? Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
November 9, 20195 yr Author I am sorry. I am not goot at English. I want to know the "series of flows" from opengui.
November 9, 20195 yr Author I want to know about the event after right-clicking an item. The ”流れ" is about events.
November 9, 20195 yr I think OP means the workflow of opening an inventory that has a container. Basically “how should I achieve creating an item that opens up an inventory”? Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
November 9, 20195 yr Author I want to make an item that opens an inventory with a slot by right clicking. Edited November 9, 20195 yr by YunTani
November 9, 20195 yr Author I make a chest program with reference. However, since the chest is Minecraft, I don't know how to use Forge's IItemHandler.
November 9, 20195 yr Author Temporarily, the item name is a backpack. public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if (ID == 1) { return new ContainerBackPack(player.inventory); } return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { if (ID == 1) { return new GuiBackPack(player.inventory); } return null; } } public class GuiBackPack extends GuiContainer { private static final ResourceLocation TEXTURE = new ResourceLocation("textures/gui/container/generic_54.png"); public GuiBackPack(InventoryPlayer inventory) { super(new ContainerBackPack(inventory)); this.ySize = 222; } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(TEXTURE); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); } And now I'm wondering how to make "ContainerBackPack". Edited November 9, 20195 yr by YunTani
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