AlexCreeper25 Posted November 10, 2019 Posted November 10, 2019 (edited) So I made a small collection of mods to play with a friend of mine. I set up a forge server and everything's fine until i try to join the game. As the title says, I'm getting a "The received string length is longer than maximum allowed 29 > 20" error. I am using the latest forge 2847 on both client and server. I've already done loads of research but it always lead to bukkit/spigot related bugs. Here's my mods list: Spoiler - Aether legacy - alcatraz core - autoreglib - betterfps - better nether - bibliocraft - biomes o plenty - ChickenASM - Codechickenlib - cofhcore - cofhworld - construct's armory - dawn of time builders edition - debark - dynamic trees (with bop and traverse compat addons) - eyes in the drakness - foamfix - forge multipart - futuremc - GuideAPI - hwyla - Ice and fire - Ido - instant unify - I see dragons - Just enough items - llibrary - lost aether content - mantle - metallurgy 4 reforged - morecharcoal - more paintings - mowzie's mobs - mrtjp core - nature's compass - netherending ores - no tree punching - project red base - project red world - quark - randompatches - recall potions mod - Redstoneflux - rhodonite - Snow real magic - Storage drawers - Surge - Tinkers construct - the betweenlands - the midnight - tinkers JEI - Traverse - twilight forest - VanillaFix - Wesley's roguelike dungeons Client error log: Spoiler [FML]: NetworkDispatcher exception io.netty.handler.codec.DecoderException: The received string length is longer than maximum allowed (29 > 20) at net.minecraft.network.PacketBuffer.readString(PacketBuffer.java:385) ~[gy.class:?] at net.minecraft.network.play.server.SPacketCustomPayload.readPacketData(SPacketCustomPayload.java:33) ~[iw.class:?] at net.minecraft.network.NettyPacketDecoder.decode(SourceFile:40) ~[gz.class:?] at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:411) ~[netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248) ~[netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:267) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:293) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:280) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:396) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:248) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.codec.MessageToMessageDecoder.channelRead(MessageToMessageDecoder.java:102) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.handler.timeout.IdleStateHandler.channelRead(IdleStateHandler.java:287) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:340) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1334) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:362) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:348) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:926) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:134) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:624) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:559) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:476) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:438) [netty-all-4.1.9.Final.jar:4.1.9.Final] at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:858) [netty-all-4.1.9.Final.jar:4.1.9.Final] at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51] Server login log: Spoiler [19:54:50] [User Authenticator #2/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: UUID of player AlexCreeper25 is --------------------------------- [19:54:50] [Netty Epoll Server IO #0/INFO] [FML]: Client protocol version 2 [19:54:50] [Netty Epoll Server IO #0/INFO] [FML]: Client attempting to join with 73 mods : [email protected],[email protected],[email protected],[email protected],[email protected],guilib@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],morepaintings@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],paintingselgui@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]_for_1.12,[email protected] [19:54:50] [Netty Epoll Server IO #0/INFO] [CodeChickenLib-ConfigSync]: Skipping config sync, No mods have registered a syncable config. [19:54:55] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established [19:54:55] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: AlexCreeper25[/2.236.244.163:60295] logged in with entity id 10 at (-17.5, 90.0, 346.5) [19:54:55] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 joined the game [19:54:55] [Server thread/INFO] [Waila]: Player EntityPlayerMP['AlexCreeper25'/10, l='world', x=-17.50, y=90.00, z=346.50] connected. Sending ping [19:54:58] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: AlexCreeper25 lost connection: Disconnected [19:54:58] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 left the game [20:47:21] [User Authenticator #3/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: UUID of player AlexCreeper25 is ------------------------------------- [20:47:22] [Netty Epoll Server IO #0/INFO] [FML]: Client protocol version 2 [20:47:22] [Netty Epoll Server IO #0/INFO] [FML]: Client attempting to join with 73 mods : [email protected],[email protected],[email protected],[email protected],[email protected],guilib@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],morepaintings@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],paintingselgui@$version,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected]_for_1.12,[email protected] [20:47:22] [Netty Epoll Server IO #0/INFO] [CodeChickenLib-ConfigSync]: Skipping config sync, No mods have registered a syncable config. [20:47:26] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established [20:47:26] [Server thread/INFO] [net.minecraft.server.management.PlayerList]: AlexCreeper25[/2.236.244.163:59107] logged in with entity id 37 at (-17.5, 90.0, 346.5) [20:47:26] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 joined the game [20:47:26] [Server thread/INFO] [Waila]: Player EntityPlayerMP['AlexCreeper25'/37, l='world', x=-17.50, y=90.00, z=346.50] connected. Sending ping [20:47:29] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: AlexCreeper25 lost connection: Disconnected [20:47:29] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: AlexCreeper25 left the game If you need any other info tell me. I also use some client side mods like Optifine, journeymap, betterfoliage, sound filter, mo' bends and wawla EDIT: it looks like i cant upload the debug.log, it gives a -200 error Edited November 11, 2019 by AlexCreeper25 included more info
DaemonUmbra Posted November 10, 2019 Posted November 10, 2019 Please provide debug.log from both client and server using one of the sites listed in my signature below This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 Is it normal that it's taking a while to load the client's debug.log? The page even stops responding... Btw here's the debug.log of the server: https://paste.gg/p/anonymous/9cba97c03d814f48a5d7ba7b564fdf33 Imma try again with the client debug file
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 (edited) Ok so i found out that there's a continuosly reported error in the client debug file, which you can view here: https://paste.gg/p/anonymous/739997b433914d9d8cb7e3799081adfc I didnt manage to upload the full debug.log client file anywhere even on gist. It's like 19 MB of stuff. Edited November 11, 2019 by AlexCreeper25
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 (edited) Alright imma take a look thank you although it didn't give any problems before Edited November 11, 2019 by AlexCreeper25
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 Nevermind it's still happening, same error as before
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 (edited) So the error is still the same New client debug.log, this time is full. New server debug.log Edited November 11, 2019 by AlexCreeper25
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 (edited) Alright then Imma do it thank you for your help! Edited November 11, 2019 by AlexCreeper25
AlexCreeper25 Posted November 11, 2019 Author Posted November 11, 2019 So, I managed to fix the issue, which is apparently caused by Wesley's Roguelike dungeons mod. Thank you everyone for the help!
RealSlimSquiddy Posted November 26, 2019 Posted November 26, 2019 On 11/11/2019 at 1:09 PM, AlexCreeper25 said: So, I managed to fix the issue, which is apparently caused by Wesley's Roguelike dungeons mod. Thank you everyone for the help! Wait, I'm having the same issue. Did you just remove the mod to solve it?
jacksfart Posted June 11, 2020 Posted June 11, 2020 i have the same error massage too it says string length longer than maximum allowed (24 > 20) here are my mods Age of Weapons XxRexRaptorxXAge of Weapons 1.12.2 (v.0.13.5).jar Baubles Azanor13Baubles-1.12-1.5.2.jar BetterFps GuichaguriBetterFps-1.4.8.jar BiblioCraft NuchazBiblioCraft[v2.4.5][MC1.12.2].jar Biomes O' Plenty ForstrideBiomesOPlenty-1.12.2-7.0.1.2441-universal.jar ChocoCraft 3 TheSlayer5934chococraft_1.12.2-0.9.8.0.jar ConnectedTextures Modtterrag1098CTM-MC1.12.2-1.0.2.31.jar Death Compass vadis365DeathCompass-0.0.3.jar Decocraft RazzleberryFoxDecocraft-2.6.3_1.12.2.jar dotHack Weapons AzureDoomCdotHack Weapons-2.1.8.jar.disabled GraveStone Modhenkelmaxgravestone-1.10.3.jar Gravity Gun ohaiiChunGravityGun-1.12.2-7.1.0.jar Gun Customization: Infinity CAS_ual_TYgci-0.6-1.12.2.jar HatsohaiiChunHats-1.12.2-7.1.1.jar Ice and Fire: Dragons in a whole new light!alex1the1666iceandfire-1.9.1-1.12.2.jar iChunUtilohaiiChuniChunUtil-1.12.2-7.2.2.jar Immersive EngineeringBluSunrizeImmersiveEngineering-0.12-98.jar Inventory PetsPurplicious_Cow_inventorypets-1.12-2.0.6.jar Iron ChestsProgWML6ironchest-1.12.2-7.0.72.847.jar JJ Weapon ConfigJdiJack_JJ Weapon Config 1.12-1.12.2-v1.0.2.jar JourneyMaptechbrewjourneymap-1.12.2-5.7.1.jar Just Enough Items (JEI)mezzjei_1.12.2-4.15.0.291.jar LLibrary_ForgeUser11902522llibrary-1.7.19-1.12.2.jar LootBagsMalorolamLootBags-1.12.2-2.5.8.5.jar Lycanites MobsLycanitelycanitesmobs-1.12.2-2.0.7.2.jar.disabled MantlemDiyoMantle-1.12-1.3.3.55.jar More Performance OptionswivioMorePreformanceMods.jar MorphohaiiChunMorph-1.12.2-7.2.0.jar Mowzie's Mobsbobmowziemowziesmobs-1.5.6.jar MrCrayfish's Furniture ModMrCrayfishfurniture-6.3.1-1.12.2.jar Not Enough PetsAstroTibsNotEnoughPets-1.12.2-v2.1.0.jar Pam's HarvestCraftpamharvestcraftPam's HarvestCraft 1.12.2zg.jar PatchouliVazkiiPatchouli-1.0-20.jar PTRLibRazzleberryFoxPTRLib-1.0.4.jar The Twilight ForestBenimatictwilightforest-1.12.2-3.10.1013-universal.jar Tinkers ConstructmDiyoTConstruct-1.12.2-2.13.0.183.jar Traveler's BackpackTiviacz1337TravellersBackpack-1.12.2-1.0.25.25.jar WaystonesBlayTheNinthWaystones_1.12.2-4.1.0.jar
DaemonUmbra Posted June 11, 2020 Posted June 11, 2020 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
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