Jump to content

[1.14.4] Set a living entity's max health and defense


Recommended Posts

Posted (edited)

How can I set a living entity max health and a living entity defense? I need that to calculate a health bonus and a defense bonus.

Thank you

Edited by cinsiian
Posted

If you are trying to set the base value for the entity's max health you can use applyEntityAttributes().

Look at EntityZombie.applyEntityAttributes() for reference on both.

 

 

Posted (edited)

I found this method:

entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue

but i need to get the entity's default max health.

So i created a HashMap<LivingEntity, Double> to store the values. I would put the entries during the registry event<EntityType>.

Is there a way to cast EntityType to LivingEntity so i can get the attribute when the game loads?

I cant just use entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue() because im in a LivingUpdateEvent and it will become a loop

Edited by cinsiian
Posted
15 hours ago, diesieben07 said:

I am not sure why you think this would "become a loop". But doing this is the way to get the "base value" for the max health. And it should work fine in LivingUpdateEvent.

Yes it is:

Update 1 ===: 20 + 2(bonus)

Update 2 ===: 22 + 2(bonus)

ec..

 

It gets modified and the health will increase infinitely. I tested it and yea, this is the problem.

Just asking if i can cast EntityType to LivingEntity

Posted
Just now, diesieben07 said:

No, this would not happen, because the base value does not include the attribute modifiers, as indicated by its name.

It does, I just tested it in my world and the health keeps increasing

 

1 minute ago, diesieben07 said:

No. An entity type represents the abstract concept of an entity type (like "all zombies"). LivingEntity is a base class for actual entities ("this specific zombie"). There is no useful way to convert from EntityType to LivingEntity.

So I have the put the values manually?

Posted
1 minute ago, diesieben07 said:

How do you modify the value? Show your code.

@SubscribeEvent
	public static void update(LivingUpdateEvent event) {
		LivingEntity entity = event.getEntityLiving();
		LivingEntityUtils utils = new LivingEntityUtils(entity);
		int bonus = utils.calculateHealthBonus(); //The bonus
		double baseHealth = entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue();
		
		entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(baseHealth + bonus);
	}

 

1 minute ago, diesieben07 said:

No idea what you are talking about.

Save the default max healths

Posted

Ok i actually managed to do it without the capability:

       if(headHealth > 0) { //headHealth is the enchantment level
			String id = "head-health-boost-enchantment";
			boolean isAlreadyApplied = false;
			
			for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) { //utils.MAX_HEALTH() returns the max health attribute
				if(modifer.getName().equals(id)) {
					isAlreadyApplied = true;
				}
			}
			
			if(!isAlreadyApplied) {
				AttributeModifier newModifier = new AttributeModifier(id, headHealth * 2, Operation.ADDITION);
				utils.MAX_HEALTH().applyModifier(newModifier);
			}
		} else {
			for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) {
				if(modifer.getName().equals("head-health-boost-enchantment")) {
					utils.MAX_HEALTH().removeModifier(modifer);
				}
			}
		}

Now modifing the defense seems that theres a 30 limit. Can I avoid that?

Posted

Im not familiar with reflections but i tried to replace the field without success:
 

private void setMaxDefenseValue() throws NoSuchFieldException, SecurityException, IllegalAccessException {
    	Class<SharedMonsterAttributes> attributesArmor = SharedMonsterAttributes.class;
		Field fieldArmor = attributesArmor.getField("ARMOR");
		
		IAttribute attribute = (new RangedAttribute((IAttribute)null, "generic.armor", 0.0D, 0.0D, 1024.0D)).setShouldWatch(true);
		Object armor = fieldArmor.get(attribute);
		
		fieldArmor.set(attribute, armor);
    }

I called this in the constructor of my mod. Totally not sure this is the not correct way

Posted (edited)
	public void overrideMaxDefenceValue(double newValue) throws NoSuchFieldException, SecurityException, IllegalAccessException {
		Field value = SharedMonsterAttributes.ARMOR.getClass().getDeclaredField("maximumValue");
		value.setAccessible(true);
		value.set(value, newValue);
    }

Is this correct?

Edited by cinsiian
Posted
6 minutes ago, diesieben07 said:

Do not lookup the Field every time, do it once and store it in a static final field.

What do you mean every time? Isnt that supposed to just go in the mod's constructor?

 

7 minutes ago, diesieben07 said:

Do not use getClass. Use a class literal (Foo.class).

Isn't getClass the only way to get the class from the object?

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.