Posted November 15, 20196 yr Don't know what to put for the rotations as the render is not rotating. @SubscribeEvent public void preRenderPlayerPre(RenderPlayerEvent.Pre event) { event.setCanceled(true); Entity entity = EntityType.byKey(EntityInit.PYRONITE.getRegistryName().toString()).get().create(event.getEntity().world); Minecraft.getInstance().getRenderManager().getRenderer(entity.getClass()).doRender(entity, event.getX(), event.getY(), event.getZ(), event.getEntityLiving().renderYawOffset, event.getPartialRenderTick()); } Edited November 15, 20196 yr by Redstoneguy129
November 28, 20196 yr In between the line where you create the entity and the line where you render it, you need to put in: entity.rotationYaw = player.rotationYaw along with all of the other rotation variables, such as prevyaw, pitch, prevpitch, etc. basically every variable that has to do with the rotation of the entity
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