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Posted

I setup My Eclipse following Pahimar's Tutorial, i watched some other tutorials and started modding, I now have a mod in the early Alpha stage.  and would like to release is but i don't know how :(

Finished Mods:

Mo' Ores.

W.I.P Mods:

The Moon.

Planned Mods:

Crafting Enhanced

  • Author

I setup My Eclipse following Pahimar's Tutorial, i watched some other tutorials and started modding, I now have a mod in the early Alpha stage.  and would like to release is but i don't know how :(

Finished Mods:

Mo' Ores.

W.I.P Mods:

The Moon.

Planned Mods:

Crafting Enhanced

In your mcp folder (the one with all the batch and shell files), first run recompile.bat on Windows, or recompile.sh if you're using Unix. After that's done, run reobfuscate (bat or sh.) Your mod will be in its own folder in the mcp/reobf/ directory. Using an archiving tool to zip the folder into a .zip or .jar (jar files are zip files with a different extension.)

width=336 height=83http://img836.imageshack.us/img836/1237/cooltext624963071.png[/img]

I make games, minecraft mods/plugins, and some graphic art.

 

Current Project: LoECraft - An industrial minecraft server with its own modpack and custom launcher.

  • Author

That's the problem after i do that, only 3 new classes show up :(, and that dosent seem right for 3 difrent mods (2 of the mine, the 3rd is EE3)XGK37UO.png

Here's the mods packages:

width=298 height=507http://imgur.com/OeleKKy.pngpGsBHCV.png

Finished Mods:

Mo' Ores.

W.I.P Mods:

The Moon.

Planned Mods:

Crafting Enhanced

i am somewhat able to release, just make a new eclipse instance using the eclipse folder in the mcp directory, import your code and clean it up in eclipse. you should be able to follow the stock instructions from there.

 

hope it helps.

I took over Hunting Traps Mod and work on helping the forge community as much as I can. View my work here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443756-1-7-2-1-6-4-1-5-2-1-4-7-hunting-traps-mod-v-0-4-0

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