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[1.12.2] TE persists when shouldRefresh() returns false

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Posted

I've set TileEntity#shouldRefresh to false so that I can update the blockstate without it resetting its values. However, this makes the tile entity persist when its block is broken.

I've added world.removeTileEntity(pos) in theBlock#blockBreak override function. However, the TE still persists. I can verify it is getting called. Am I missing something here?

 

@Override
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
    if (!worldIn.isRemote)
    {
        if (worldIn.getTileEntity(pos) != null)
        {
            if (worldIn.getTileEntity(pos) instanceof TileEntityTotemBase)
            {
                TileEntityTotemBase totemBase = (TileEntityTotemBase) worldIn.getTileEntity(pos);
        
                // Update totem on Client
                totemBase.setTotemProperties();
                totemBase.sendUpdates();
            }
        }
    }

    worldIn.removeTileEntity(pos); // Redundant as super() calls it anyways. Probably need some other calls to remove TE!

    super.breakBlock(worldIn, pos, state);
}

Edited by MSpace-Dev
ugly copy from Discord

  • Author

Ah, I see thanks. Got it working nicely like this

 

@Override
public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newState)
{
  // Only refresh if new state is not an instance of BlockTotemBase
  return !(newState.getBlock() instanceof BlockTotemBase);
}

 

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