Jump to content

[1.12] Setting fire to a block [Solved]


Recommended Posts

Posted (edited)

I'm trying to get a custom projectile to set fire to blocks in the method onhit(raytraceResult) like this:


            BlockPos blockpos = raytraceResultIn.getBlockPos();
            //blockpos = blockpos.add(0, 1, 0);
            IBlockState iblockstate = this.world.getBlockState(blockpos);
            
            
            if (raytraceResultIn.entityHit.world.isAirBlock(blockpos))
            {
            	 raytraceResultIn.entityHit.world.setBlockState(blockpos, Blocks.FIRE.getDefaultState(), 11);
            }
            this.setDead();

similar to ItemFlintAndSteel. However it always crashes the world when used, causing a TickingEntity error.

What is the correct way to have projctile set fire to a block?

Edited by nil
Posted
  On 11/26/2019 at 10:58 PM, nil said:

causing a TickingEntity error

Expand  

Post the actual crash log, please.

A couple problems, if this is all the relevant code:

-You assume that the result is always an Entity. This is not necessarily the case.

-You assume that the result always contains a BlockPos. This not necessarily the case, and, in fact, this and the previous assumption are mutually exclusive. No Entity result has a BlockPos, and no Block result has an Entity.

-Unless you know what you're doing, you should probably remove ", 11" from your call of setBlockState() to use the standard one.

 

I suggest you take a look at EntitySmallFireball#onImpact().

Fancy 3D Graphing Calculator mod, with many different coordinate systems.

Lightweight 3D/2D position/vector transformations library, also with support for different coordinate systems.

Posted
  On 11/27/2019 at 5:04 AM, SerpentDagger said:

You assume that the result is always an Entity. This is not necessarily the case.

Expand  

It's never the case, i don't even know why i didn't just use this.world in the first place.

 

Everything works now. Thx.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.