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How To Patch A Mod To Work With A Dif Mod?!?! [HELP]


snipermine

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The other two mods would need to have APIs and expose their game objects to you.

 

If not, then you'll have to use your mod's config file to read in the values that the user says are the item values, and hope that they are truthful.

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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If you know the block/item IDs, then you should be able to use that to create ItemStacks of those items and then register recipes like you normally would. You would have to do it in postInit to make sure the other mods have loaded already though, I think.

 

I haven't actually done anything like that, so I may be totally wrong, but that's what I would try to start with. It seems like it ought to work.

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