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Featured Replies

Posted

Hey! I want to make pickaxe which you can dig glass and glass pane and you get glass or glass pane like Silk Touch enchantment. How to do that? I don't want to change BlockGlass.java. I want to do it also with gravel but i think it will be the same.

 

Code:

package Test.common;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.IShearable;


public class ItemWoolPickaxe extends ItemPickaxe 
{
public ItemWoolPickaxe(int par1, EnumToolMaterial par2EnumToolMaterial)
{
	super(par1, par2EnumToolMaterial);
}
public String getTextureFile()
    {
    	return "/woolpickaxe.png";
    }
public boolean canHarvestBlock(Block par1Block)
{
	return par1Block == Block.glass && par1Block == Block.thinGlass;
}
public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
{
	if(par2Block.blockID == Block.glass.blockID || par2Block.blockID == Block.thinGlass.blockID)
		{
			return 7F;
		}
	else
	return par2Block != null && (par2Block.blockMaterial == Material.iron || par2Block.blockMaterial == Material.rock) ? this.efficiencyOnProperMaterial : super.getStrVsBlock(par1ItemStack, par2Block);
}
}

Not sure if this is the proper way to do it but its what works for me, "onBlockDestroyed" I check what block it is then, I set the block to 0 and then spawn a entity item were the block was. Since its glass really just spawn the entity.

  • 2 years later...

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