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Posted

okay so, i built my mod to give her the old tester before giving it to my brother for testing, but my custom dog's texture is one that doesnt exist anymore and it only does that in survival. if in creative, the texture is correct.

 

2nd problem: all the items are like this: item.modid.itemname.

 

all of this wasnt a problem during the testing through eclipse.

 

help!

 

Posted (edited)
4 minutes ago, diesieben07 said:

All resource file names must be all lowercase.

they are. all the ones being used are lower case. there's extra ones that weren't deleted on the git

 

they are now deleted

Edited by plugsmustard
Posted
15 minutes ago, diesieben07 said:

It works fine using the jar file you posted:

  Hide contents

image.png.b145829787050325f576a6af0f313cc1.png

 

Checking your repository is not possible, since the code in it won't even compile.

yeah its working now for no reason i can tell. tha ks for the help. 

 

PLEASE DELETE THIS TOPIC!!!

Posted

okay, so. im still having this problem. it was working for whatever reason and then just stopped and started using the wrong texture (even for the puppies).

 

as i said, i can spawn them in with the egg, making their texture proper. but when they spawn naturally or i spawn a puppy, it uses an old (ugly) texture thats NOT even in the resources anymore.

Posted (edited)
11 hours ago, diesieben07 said:

That is not possible...

Why did you delete your Git repository? Please post it again including exact instructions on how to reproduce this bug.

Sorry. there was a messed up section: https://github.com/drmdgg/marijuanacraft1.14.

the custom wolf will spawn with the proper texture naturally and by way of spawn egg. but when I spawn the puppies (they won't breed) using the spawn egg, it uses an old texture that isn't even in the resources anymore. and then when it grows into an adult wolf it keeps that texture.

 

so basically what I do is make a flat world in survival with cheats (so I can change gamemode) to ensure they spawn. then I use the spawn egg on them to spawn the puppy that has the incorrect texture

 

also, he's the most recent jar

 

 

Edited by plugsmustard
Posted
3 minutes ago, diesieben07 said:

Untrue. It simply spawns a vanilla wolf entity. Which then grows up normally.

Why does this happen? Because your Luna class extends WolfEntity and has not changed the default behavior.

 

Please use absolute basic debugging techniques (like using F3 to check what entities are actually spawned).

but if you play the jar, it spawns as a small "luna"

Posted
7 minutes ago, diesieben07 said:

However, from your video above it seems you already have a version of your code that does this,

it's all the same code, same jar!

 

8 minutes ago, diesieben07 said:

I strongly urge you to start using Git properly (not through the Github web interface)

I have the desktop program now

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sodium-extra-fabric-0.6.0+mc1.21.1   [✔] sodiumextras-fabric-1.0.6-1.21.1   [✔] sodium-fabric-0.6.5+mc1.21.1   [✔] sodiumleafculling-fabric-1.0.0-1.21.1   [✔] sodiumoptionsapi-fabric-1.0.8-1.21.1   [✔] sodiumoptionsmodcompat-fabric-1.0.0-1.21.1   [✔] sodium-shadowy-path-blocks-fabric-4.0.0   [✔] stendhal-1.4.1-1.21   [✔] superflatworldnoslimes-1.21.1-3.4   [✔] swingthrough-1.0.5+1.21   [✔] titlefixer-1.0+1.21   [✔] tooltipfix-1.1.1-1.20   [✔] txnilib-fabric-1.0.21-1.21.1   [✔] UniLib-1.0.4+1.21.1-fabric   [✔] visuality-0.7.7+1.21   [✔] wakes-0.2.2-1.21   [✔] Xaeros_Minimap_24.7.1_Fabric_1.21   [✔] XaerosWorldMap_1.39.2_Fabric_1.21   [✔] YetAnotherConfigLib-3.6.2+1.21-fabric   [✔] yosbr-0.1.2 Params:   --username  --version 1.21.1 --gameDir C:/Users/reece/AppData/Roaming/PrismLauncher/instances/Cobblemon Official Modpack [Fabric]/minecraft --assetsDir C:/Users/reece/AppData/Roaming/PrismLauncher/assets --assetIndex 17 --uuid  --accessToken  --userType  --versionType release Window size: 854 x 480 Launcher: standard Failed to reconstruct Minecraft assets. Java Arguments: [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms512m, -Xmx5632m, -Duser.language=en] Minecraft process ID: 74920 Exception caught from launcher java.lang.ClassNotFoundException: net.fabricmc.loader.impl.launch.knot.KnotClient     at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)     at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)     at java.base/java.lang.ClassLoader.loadClass(Unknown Source)     at org.prismlauncher.utils.ReflectionUtils.findMainMethod(ReflectionUtils.java:88)     at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:104)     at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)     at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Exiting with ERROR Process exited with code 2. Log upload triggered at: 02 Jan 2025 22:41:36 -0800 Log uploaded to: https://mclo.gs/thSD0Is Clipboard copy at: 02 Jan 2025 22:41:43 -0800  
    • I solved this already, but basically I was getting java.io.EOFException while installing Forge. From the (scarce) other forum postings on this, I needed to either clear the temp directory or delete some folder in `.minecraft/libraries`.  The other forum posts were for Windows, so I have no idea what temp folder they mean exactly, I doubt it is `/tmp`.  If someone can clarify where the download cache is for the Forge installer on Linux, that would be really nice.   Solution: In terminal, `cd` to your `.minecraft` folder, likely this command is what you want: `cd ~/.minecraft`. Run `find -name '*1.20.1*'`, or replace 1.20.1 with the version you're installing.  This shows where the damaged files might be which cause this error. Very carefully, determine which folders are safe to delete with `rm -rf`.  The commands I ran were: rm -rf ./versions/1.20.1* rm -rf ./libraries/de/oceanlabs/mcp/mcp_config/1.20.1* rm -rf ./libraries/net/minecraftforge/fmlcore/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/forge/1.20.1-47.3.22 rm -rf ./libraries/net/minecraftforge/mclanguage/1.20.1-47.3.22 After this I reran the install and it worked fine.
    • Hi everyone, I’m working on creating a UI similar to the one shown in the picture below. Most of the functionality is working perfectly, but I’m struggling to achieve a smooth blur effect for the background. Currently, I’m rendering the black transparent box using: "Gui.drawRect();" While the rest of the elements work as intended, the blur effect either drastically impacts performance or doesn’t look smooth at all. I’ve tried implementing the classes from Github, but I can’t seem to achieve the desired results.   I’d greatly appreciate your guidance or tips! Thanks in advance for your help! (This is on the hud no opened gui or something)
    • Please read the FAQ, and post logs as directed in your own new post in the support forum.
    • Hello, i Play Modded Minecraft on the Version 1.20.1. About half of the time my Minecraft crashes while starting the Game with the following Crash log. Any help would be appreciated.    Crashlog: https://mclo.gs/nB6kdBb  
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