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Posted

okay so, i built my mod to give her the old tester before giving it to my brother for testing, but my custom dog's texture is one that doesnt exist anymore and it only does that in survival. if in creative, the texture is correct.

 

2nd problem: all the items are like this: item.modid.itemname.

 

all of this wasnt a problem during the testing through eclipse.

 

help!

 

  • Author
45 minutes ago, diesieben07 said:

However you please. You can attach it to your post ideally.

got ya

 

Edited by plugsmustard

  • Author
4 minutes ago, diesieben07 said:

All resource file names must be all lowercase.

they are. all the ones being used are lower case. there's extra ones that weren't deleted on the git

 

they are now deleted

Edited by plugsmustard

  • Author
Just now, diesieben07 said:

Your language file is called en_US.json, for example.

alright. i fixed that.

 

what about the texture?

  • Author
15 minutes ago, diesieben07 said:

It works fine using the jar file you posted:

  Hide contents

image.png.b145829787050325f576a6af0f313cc1.png

 

Checking your repository is not possible, since the code in it won't even compile.

yeah its working now for no reason i can tell. tha ks for the help. 

 

PLEASE DELETE THIS TOPIC!!!

  • Author

okay, so. im still having this problem. it was working for whatever reason and then just stopped and started using the wrong texture (even for the puppies).

 

as i said, i can spawn them in with the egg, making their texture proper. but when they spawn naturally or i spawn a puppy, it uses an old (ugly) texture thats NOT even in the resources anymore.

  • Author
11 hours ago, diesieben07 said:

That is not possible...

Why did you delete your Git repository? Please post it again including exact instructions on how to reproduce this bug.

Sorry. there was a messed up section: https://github.com/drmdgg/marijuanacraft1.14.

the custom wolf will spawn with the proper texture naturally and by way of spawn egg. but when I spawn the puppies (they won't breed) using the spawn egg, it uses an old texture that isn't even in the resources anymore. and then when it grows into an adult wolf it keeps that texture.

 

so basically what I do is make a flat world in survival with cheats (so I can change gamemode) to ensure they spawn. then I use the spawn egg on them to spawn the puppy that has the incorrect texture

 

also, he's the most recent jar

 

 

Edited by plugsmustard

  • Author
3 minutes ago, diesieben07 said:

Untrue. It simply spawns a vanilla wolf entity. Which then grows up normally.

Why does this happen? Because your Luna class extends WolfEntity and has not changed the default behavior.

 

Please use absolute basic debugging techniques (like using F3 to check what entities are actually spawned).

but if you play the jar, it spawns as a small "luna"

  • Author
7 minutes ago, diesieben07 said:

However, from your video above it seems you already have a version of your code that does this,

it's all the same code, same jar!

 

8 minutes ago, diesieben07 said:

I strongly urge you to start using Git properly (not through the Github web interface)

I have the desktop program now

  • Author
3 minutes ago, diesieben07 said:

Again: Not possible.

This is not how computers work.

so you understand my confusion

  • Author
25 minutes ago, diesieben07 said:

Again: Not possible.

This is not how computers work.

well, you sent me in the right direction. overriding that create child method worked. so thanks for that

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