Posted December 22, 20195 yr How to register Entities in Forge 1.15.1 all methodes from 1.14.4 dosnt work anymore Edited December 22, 20195 yr by DevTech
December 22, 20195 yr Entities are registered through EntityType<T extends Entity> using EntityType.Builder#create and then finalizing with EntityType.Builder#build. Each EntityType needs an instance of the entity constructor holding the EntityType and World as parameters along with the EntityClassification. From there, you can modify the standard entity information such as its size, update interval, tracking range, etc. If you want a spawn egg for your entity, you have to create an item that use the SpawnEggItem class or create your own.
December 22, 20195 yr Author i have it already done but the game says always when i start: "java.lang.IllegalStateException: No renderer registered for element:vampire" Main: package de.krokoyt.element; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.SpriteRenderer; import net.minecraft.data.LootTableProvider; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.EntityType; import net.minecraft.entity.IProjectile; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.storage.loot.ItemLootEntry; import net.minecraft.world.storage.loot.LootFunction; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTables; import net.minecraft.world.storage.loot.TableLootEntry; import net.minecraft.world.storage.loot.conditions.ILootCondition; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import de.krokoyt.element.entity.EntityTypes; import de.krokoyt.element.entity.Heal; import de.krokoyt.element.entity.Vampire; import de.krokoyt.element.entity.Wind; import de.krokoyt.element.entity.Bubble; import de.krokoyt.element.items.ElectricStaff; import de.krokoyt.element.items.FireStaff; import de.krokoyt.element.items.HealthStaff; import de.krokoyt.element.items.Healthball; import de.krokoyt.element.items.IceStaff; import de.krokoyt.element.items.ItemBase; import de.krokoyt.element.items.Vamireball; import de.krokoyt.element.items.WaterStaff; import de.krokoyt.element.items.Waterball; import de.krokoyt.element.items.WindStaff; import java.util.stream.Collectors; import javax.annotation.Nonnull; // The value here should match an entry in the META-INF/mods.toml file @Mod("element") public class Element { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public Element() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(new EntityTypes()); MinecraftForge.EVENT_BUS.register(new Events()); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client // RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer())); LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static ItemGroup tab = new CreativeTab(); public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff(); public static Item ElectricStaff = new ElectricStaff(); public static Item FireStaff = new FireStaff(); public static Item HealStaff = new HealthStaff(); public static Item WaterStaff = new WaterStaff(); public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff(); public static Item WindStaff = new WindStaff(); public static Item IceStaff = new IceStaff(); public static final Item staff = new ItemBase("staff", 64, tab); public static final Item magicessense = new ItemBase("magicessence", 64, tab); public static final Item dark = new ItemBase("darkessense", 64, tab); public static final Item electrik = new ItemBase("electrikessense", 64, tab); public static final Item fire = new ItemBase("fireessense", 64, tab); public static final Item ice = new ItemBase("iceessense", 64, tab); public static final Item life = new ItemBase("lifeessense", 64, tab); public static final Item poison = new ItemBase("poisonessense", 64, tab); public static final Item water = new ItemBase("wateressense", 64, tab); public static final Item wind = new ItemBase("windessense", 64, tab); public static final Item vampireball = new Vamireball(); public static final Item healthball = new Healthball(); public static final Item waterball = new Waterball(); public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic"); public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind"); @SubscribeEvent public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { event.getRegistry().register(MAGIC); event.getRegistry().register(WIND); } public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire"); public static EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal"); public static EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble"); public static EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind"); @SubscribeEvent public static void registerModels(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() { @Override public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() { @Override public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() { @Override public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() { @Override public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer()); } }); } @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); healentity.setRegistryName("element", "heal"); vampireentity.setRegistryName("element", "vampire"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity); registry.register(windentity); } @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> e) { e.getRegistry().register(DarkStaff); e.getRegistry().register(ElectricStaff); e.getRegistry().register(FireStaff); e.getRegistry().register(HealStaff); e.getRegistry().register(WaterStaff); e.getRegistry().register(PoisonStaff); e.getRegistry().register(WindStaff); e.getRegistry().register(IceStaff); e.getRegistry().register(staff); e.getRegistry().register(magicessense); e.getRegistry().register(dark); e.getRegistry().register(electrik); e.getRegistry().register(fire); e.getRegistry().register(ice); e.getRegistry().register(life); e.getRegistry().register(poison); e.getRegistry().register(water); e.getRegistry().register(wind); e.getRegistry().register(vampireball); e.getRegistry().register(healthball); e.getRegistry().register(waterball); } } } Edited December 22, 20195 yr by DevTech
December 22, 20195 yr My best guess is that you should probably set the registry name on your EntityType instance since you are not using dependency injection for registering.
December 22, 20195 yr 58 minutes ago, DevTech said: public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire"); instead of where you have it now.
December 22, 20195 yr Author how can i set the registry name? this mod has worked in 1.14.4 but in 1.15.1 not
December 22, 20195 yr 1 hour ago, DevTech said: healentity.setRegistryName("element", "heal"); The same way you have here you just append to the end of your EntityType instance. So it would be build(id).setRegistryName(registryName).
December 22, 20195 yr Author the game crashes and say "java.lang.IllegalStateException: No renderer registered for element:vampire" package de.krokoyt.element; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.SpriteRenderer; import net.minecraft.data.LootTableProvider; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.EntityType; import net.minecraft.entity.IProjectile; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.storage.loot.ItemLootEntry; import net.minecraft.world.storage.loot.LootFunction; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTables; import net.minecraft.world.storage.loot.TableLootEntry; import net.minecraft.world.storage.loot.conditions.ILootCondition; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import de.krokoyt.element.entity.EntityTypes; import de.krokoyt.element.entity.Heal; import de.krokoyt.element.entity.Vampire; import de.krokoyt.element.entity.Wind; import de.krokoyt.element.entity.Bubble; import de.krokoyt.element.items.ElectricStaff; import de.krokoyt.element.items.FireStaff; import de.krokoyt.element.items.HealthStaff; import de.krokoyt.element.items.Healthball; import de.krokoyt.element.items.IceStaff; import de.krokoyt.element.items.ItemBase; import de.krokoyt.element.items.Vamireball; import de.krokoyt.element.items.WaterStaff; import de.krokoyt.element.items.Waterball; import de.krokoyt.element.items.WindStaff; import java.util.stream.Collectors; import javax.annotation.Nonnull; // The value here should match an entry in the META-INF/mods.toml file @Mod("element") public class Element { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public Element() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(new EntityTypes()); MinecraftForge.EVENT_BUS.register(new Events()); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client // RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer())); LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static ItemGroup tab = new CreativeTab(); public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff(); public static Item ElectricStaff = new ElectricStaff(); public static Item FireStaff = new FireStaff(); public static Item HealStaff = new HealthStaff(); public static Item WaterStaff = new WaterStaff(); public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff(); public static Item WindStaff = new WindStaff(); public static Item IceStaff = new IceStaff(); public static final Item staff = new ItemBase("staff", 64, tab); public static final Item magicessense = new ItemBase("magicessence", 64, tab); public static final Item dark = new ItemBase("darkessense", 64, tab); public static final Item electrik = new ItemBase("electrikessense", 64, tab); public static final Item fire = new ItemBase("fireessense", 64, tab); public static final Item ice = new ItemBase("iceessense", 64, tab); public static final Item life = new ItemBase("lifeessense", 64, tab); public static final Item poison = new ItemBase("poisonessense", 64, tab); public static final Item water = new ItemBase("wateressense", 64, tab); public static final Item wind = new ItemBase("windessense", 64, tab); public static final Item vampireball = new Vamireball(); public static final Item healthball = new Healthball(); public static final Item waterball = new Waterball(); public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic"); public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind"); @SubscribeEvent public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { event.getRegistry().register(MAGIC); event.getRegistry().register(WIND); } public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire"); public static EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal"); public static EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble"); public static EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind"); @SubscribeEvent public static void registerModels(FMLClientSetupEvent event) { vampireentity.setRegistryName("element", "vampire"); healentity.setRegistryName("element", "heal"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() { @Override public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() { @Override public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() { @Override public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() { @Override public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer()); } }); } @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); healentity.setRegistryName("element", "heal"); vampireentity.setRegistryName("element", "vampire"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity); registry.register(windentity); } @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> e) { e.getRegistry().register(DarkStaff); e.getRegistry().register(ElectricStaff); e.getRegistry().register(FireStaff); e.getRegistry().register(HealStaff); e.getRegistry().register(WaterStaff); e.getRegistry().register(PoisonStaff); e.getRegistry().register(WindStaff); e.getRegistry().register(IceStaff); e.getRegistry().register(staff); e.getRegistry().register(magicessense); e.getRegistry().register(dark); e.getRegistry().register(electrik); e.getRegistry().register(fire); e.getRegistry().register(ice); e.getRegistry().register(life); e.getRegistry().register(poison); e.getRegistry().register(water); e.getRegistry().register(wind); e.getRegistry().register(vampireball); e.getRegistry().register(healthball); e.getRegistry().register(waterball); } } }
December 22, 20195 yr Reverse what you did. I said attach the setRegistryName you declare in the event and just add it to the end of each EntityType variable (e.g. public static EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName(“element”, “vampire”); ). Then just remove the healentity.setRegistryName("element", "heal"); you wrote in the registry event. If that doesn’t work, I’m not entirely sure what the problem would be. Edited December 22, 20195 yr by ChampionAsh5357
December 22, 20195 yr Author new error: "java.lang.IllegalStateException: Attempted to set registry name with existing registry name! New: element:heal Old: element:heal"
December 23, 20195 yr Author here my main class: package de.krokoyt.element; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.SpriteRenderer; import net.minecraft.data.LootTableProvider; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.EntityType; import net.minecraft.entity.IProjectile; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.storage.loot.ItemLootEntry; import net.minecraft.world.storage.loot.LootFunction; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTables; import net.minecraft.world.storage.loot.TableLootEntry; import net.minecraft.world.storage.loot.conditions.ILootCondition; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import de.krokoyt.element.entity.EntityTypes; import de.krokoyt.element.entity.Heal; import de.krokoyt.element.entity.Vampire; import de.krokoyt.element.entity.Wind; import de.krokoyt.element.entity.Bubble; import de.krokoyt.element.items.ElectricStaff; import de.krokoyt.element.items.FireStaff; import de.krokoyt.element.items.HealthStaff; import de.krokoyt.element.items.Healthball; import de.krokoyt.element.items.IceStaff; import de.krokoyt.element.items.ItemBase; import de.krokoyt.element.items.Vamireball; import de.krokoyt.element.items.WaterStaff; import de.krokoyt.element.items.Waterball; import de.krokoyt.element.items.WindStaff; import java.util.stream.Collectors; import javax.annotation.Nonnull; // The value here should match an entry in the META-INF/mods.toml file @Mod("element") public class Element { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public Element() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(new EntityTypes()); MinecraftForge.EVENT_BUS.register(new Events()); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client // RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer())); LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static ItemGroup tab = new CreativeTab(); public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff(); public static Item ElectricStaff = new ElectricStaff(); public static Item FireStaff = new FireStaff(); public static Item HealStaff = new HealthStaff(); public static Item WaterStaff = new WaterStaff(); public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff(); public static Item WindStaff = new WindStaff(); public static Item IceStaff = new IceStaff(); public static final Item staff = new ItemBase("staff", 64, tab); public static final Item magicessense = new ItemBase("magicessence", 64, tab); public static final Item dark = new ItemBase("darkessense", 64, tab); public static final Item electrik = new ItemBase("electrikessense", 64, tab); public static final Item fire = new ItemBase("fireessense", 64, tab); public static final Item ice = new ItemBase("iceessense", 64, tab); public static final Item life = new ItemBase("lifeessense", 64, tab); public static final Item poison = new ItemBase("poisonessense", 64, tab); public static final Item water = new ItemBase("wateressense", 64, tab); public static final Item wind = new ItemBase("windessense", 64, tab); public static final Item vampireball = new Vamireball(); public static final Item healthball = new Healthball(); public static final Item waterball = new Waterball(); public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic"); public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind"); @SubscribeEvent public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { event.getRegistry().register(MAGIC); event.getRegistry().register(WIND); } public static EntityType<Vampire> vampireentity = (EntityType<Vampire>) EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName("element", "vampire"); public static EntityType<Heal> healentity = (EntityType<Heal>) EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal").setRegistryName("element", "heal"); public static EntityType<Bubble> waterentity = (EntityType<Bubble>) EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble").setRegistryName("element", "bubble"); public static EntityType<Wind> windentity = (EntityType<Wind>) EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind").setRegistryName("element", "wind"); @SubscribeEvent public static void registerModels(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() { @Override public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() { @Override public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() { @Override public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() { @Override public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer()); } }); } @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); healentity.setRegistryName("element", "heal"); vampireentity.setRegistryName("element", "vampire"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity); registry.register(windentity); } @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> e) { e.getRegistry().register(DarkStaff); e.getRegistry().register(ElectricStaff); e.getRegistry().register(FireStaff); e.getRegistry().register(HealStaff); e.getRegistry().register(WaterStaff); e.getRegistry().register(PoisonStaff); e.getRegistry().register(WindStaff); e.getRegistry().register(IceStaff); e.getRegistry().register(staff); e.getRegistry().register(magicessense); e.getRegistry().register(dark); e.getRegistry().register(electrik); e.getRegistry().register(fire); e.getRegistry().register(ice); e.getRegistry().register(life); e.getRegistry().register(poison); e.getRegistry().register(water); e.getRegistry().register(wind); e.getRegistry().register(vampireball); e.getRegistry().register(healthball); e.getRegistry().register(waterball); } } }
December 23, 20195 yr 15 minutes ago, DevTech said: @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); healentity.setRegistryName("element", "heal"); vampireentity.setRegistryName("element", "vampire"); waterentity.setRegistryName("element", "bubble"); windentity.setRegistryName("element", "wind"); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity); registry.register(windentity); } You definitely didn’t remove the other instances of setRegistryName.
December 23, 20195 yr Author Now have i another error: java.lang.IllegalStateException: No renderer registered for element:vampire Main: package de.krokoyt.element; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.SpriteRenderer; import net.minecraft.data.LootTableProvider; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.EntityType; import net.minecraft.entity.IProjectile; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.storage.loot.ItemLootEntry; import net.minecraft.world.storage.loot.LootFunction; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTables; import net.minecraft.world.storage.loot.TableLootEntry; import net.minecraft.world.storage.loot.conditions.ILootCondition; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import de.krokoyt.element.entity.EntityTypes; import de.krokoyt.element.entity.Heal; import de.krokoyt.element.entity.Vampire; import de.krokoyt.element.entity.Wind; import de.krokoyt.element.entity.Bubble; import de.krokoyt.element.items.ElectricStaff; import de.krokoyt.element.items.FireStaff; import de.krokoyt.element.items.HealthStaff; import de.krokoyt.element.items.Healthball; import de.krokoyt.element.items.IceStaff; import de.krokoyt.element.items.ItemBase; import de.krokoyt.element.items.Vamireball; import de.krokoyt.element.items.WaterStaff; import de.krokoyt.element.items.Waterball; import de.krokoyt.element.items.WindStaff; import java.util.stream.Collectors; import javax.annotation.Nonnull; // The value here should match an entry in the META-INF/mods.toml file @Mod("element") public class Element { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public Element() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(new EntityTypes()); MinecraftForge.EVENT_BUS.register(new Events()); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client // RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer())); LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static ItemGroup tab = new CreativeTab(); public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff(); public static Item ElectricStaff = new ElectricStaff(); public static Item FireStaff = new FireStaff(); public static Item HealStaff = new HealthStaff(); public static Item WaterStaff = new WaterStaff(); public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff(); public static Item WindStaff = new WindStaff(); public static Item IceStaff = new IceStaff(); public static final Item staff = new ItemBase("staff", 64, tab); public static final Item magicessense = new ItemBase("magicessence", 64, tab); public static final Item dark = new ItemBase("darkessense", 64, tab); public static final Item electrik = new ItemBase("electrikessense", 64, tab); public static final Item fire = new ItemBase("fireessense", 64, tab); public static final Item ice = new ItemBase("iceessense", 64, tab); public static final Item life = new ItemBase("lifeessense", 64, tab); public static final Item poison = new ItemBase("poisonessense", 64, tab); public static final Item water = new ItemBase("wateressense", 64, tab); public static final Item wind = new ItemBase("windessense", 64, tab); public static final Item vampireball = new Vamireball(); public static final Item healthball = new Healthball(); public static final Item waterball = new Waterball(); public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic"); public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind"); @SubscribeEvent public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { event.getRegistry().register(MAGIC); event.getRegistry().register(WIND); } public static EntityType<Vampire> vampireentity = (EntityType<Vampire>) EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire").setRegistryName("element", "vampire"); public static EntityType<Heal> healentity = (EntityType<Heal>) EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal").setRegistryName("element", "heal"); public static EntityType<Bubble> waterentity = (EntityType<Bubble>) EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble").setRegistryName("element", "bubble"); public static EntityType<Wind> windentity = (EntityType<Wind>) EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind").setRegistryName("element", "wind"); @SubscribeEvent public static void registerModels(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() { @Override public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() { @Override public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() { @Override public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() { @Override public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer()); } }); } @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> e) { IForgeRegistry<EntityType<?>> registry = e.getRegistry(); registry.register(vampireentity); registry.register(healentity); registry.register(waterentity); registry.register(windentity); } @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> e) { e.getRegistry().register(DarkStaff); e.getRegistry().register(ElectricStaff); e.getRegistry().register(FireStaff); e.getRegistry().register(HealStaff); e.getRegistry().register(WaterStaff); e.getRegistry().register(PoisonStaff); e.getRegistry().register(WindStaff); e.getRegistry().register(IceStaff); e.getRegistry().register(staff); e.getRegistry().register(magicessense); e.getRegistry().register(dark); e.getRegistry().register(electrik); e.getRegistry().register(fire); e.getRegistry().register(ice); e.getRegistry().register(life); e.getRegistry().register(poison); e.getRegistry().register(water); e.getRegistry().register(wind); e.getRegistry().register(vampireball); e.getRegistry().register(healthball); e.getRegistry().register(waterball); } } }
December 23, 20195 yr Author The Console say No render registered for the entity but i have already set the render 16 hours ago, DevTech said: @SubscribeEvent public static void registerModels(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(vampireentity, new IRenderFactory<Vampire>() { @Override public EntityRenderer<Vampire> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Vampire>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(healentity, new IRenderFactory<Heal>() { @Override public EntityRenderer<Heal> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Heal>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(waterentity, new IRenderFactory<Bubble>() { @Override public EntityRenderer<Bubble> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Bubble>(manager, Minecraft.getInstance().getItemRenderer()); } }); RenderingRegistry.registerEntityRenderingHandler(windentity, new IRenderFactory<Wind>() { @Override public EntityRenderer<Wind> createRenderFor(EntityRendererManager manager) { return new SpriteRenderer<Wind>(manager, Minecraft.getInstance().getItemRenderer()); } }); } Edited December 23, 20195 yr by DevTech
December 23, 20195 yr Author Hey need help i changed the methodes in my Main Class package de.krokoyt.element; import net.minecraft.block.Block; import net.minecraft.block.Blocks; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.EntityRenderer; import net.minecraft.client.renderer.entity.EntityRendererManager; import net.minecraft.client.renderer.entity.SpriteRenderer; import net.minecraft.data.LootTableProvider; import net.minecraft.entity.EntityClassification; import net.minecraft.entity.EntitySpawnPlacementRegistry; import net.minecraft.entity.EntityType; import net.minecraft.entity.IProjectile; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundEvent; import net.minecraft.util.text.StringTextComponent; import net.minecraft.world.storage.loot.ItemLootEntry; import net.minecraft.world.storage.loot.LootFunction; import net.minecraft.world.storage.loot.LootPool; import net.minecraft.world.storage.loot.LootTable; import net.minecraft.world.storage.loot.LootTables; import net.minecraft.world.storage.loot.TableLootEntry; import net.minecraft.world.storage.loot.conditions.ILootCondition; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.LootTableLoadEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.InterModComms; import net.minecraftforge.fml.client.registry.IRenderFactory; import net.minecraftforge.fml.client.registry.RenderingRegistry; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent; import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent; import net.minecraftforge.fml.event.server.FMLServerStartingEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.registries.IForgeRegistry; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import de.krokoyt.element.entity.EntityTypes; import de.krokoyt.element.entity.Heal; import de.krokoyt.element.entity.Vampire; import de.krokoyt.element.entity.Wind; import de.krokoyt.element.entity.Bubble; import de.krokoyt.element.items.ElectricStaff; import de.krokoyt.element.items.FireStaff; import de.krokoyt.element.items.HealthStaff; import de.krokoyt.element.items.Healthball; import de.krokoyt.element.items.IceStaff; import de.krokoyt.element.items.ItemBase; import de.krokoyt.element.items.Vamireball; import de.krokoyt.element.items.WaterStaff; import de.krokoyt.element.items.Waterball; import de.krokoyt.element.items.WindStaff; import java.util.stream.Collectors; import javax.annotation.Nonnull; // The value here should match an entry in the META-INF/mods.toml file @Mod("element") public class Element { // Directly reference a log4j logger. private static final Logger LOGGER = LogManager.getLogger(); private final CommonProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public Element() { // Register the setup method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup); // Register the enqueueIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC); // Register the processIMC method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC); // Register the doClientStuff method for modloading FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); MinecraftForge.EVENT_BUS.register(new EntityTypes()); MinecraftForge.EVENT_BUS.register(new Events()); } @OnlyIn(Dist.CLIENT) private void clientSetup(FMLClientSetupEvent event) { RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.vampireentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer())); RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.healentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer())); RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.waterentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer())); RenderingRegistry.registerEntityRenderingHandler(RegistryEvents.windentity, manager -> new SpriteRenderer(manager, Minecraft.getInstance().getItemRenderer())); } private void doClientStuff(final FMLClientSetupEvent event) { // do something that can only be done on the client // RenderingRegistry.registerEntityRenderingHandler(Vampire.class, render -> new SpriteRenderer(render, Minecraft.getInstance().getItemRenderer())); LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings); } private void enqueueIMC(final InterModEnqueueEvent event) { // some example code to dispatch IMC to another mod InterModComms.sendTo("examplemod", "helloworld", () -> { LOGGER.info("Hello world from the MDK"); return "Hello world";}); } private void processIMC(final InterModProcessEvent event) { // some example code to receive and process InterModComms from other mods LOGGER.info("Got IMC {}", event.getIMCStream(). map(m->m.getMessageSupplier().get()). collect(Collectors.toList())); } // You can use SubscribeEvent and let the Event Bus discover methods to call @SubscribeEvent public void onServerStarting(FMLServerStartingEvent event) { // do something when the server starts LOGGER.info("HELLO from server starting"); } // You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD // Event bus for receiving Registry Events) @Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD) public static class RegistryEvents { public static ItemGroup tab = new CreativeTab(); public static Item DarkStaff = new de.krokoyt.element.items.DarkStaff(); public static Item ElectricStaff = new ElectricStaff(); public static Item FireStaff = new FireStaff(); public static Item HealStaff = new HealthStaff(); public static Item WaterStaff = new WaterStaff(); public static Item PoisonStaff = new de.krokoyt.element.items.PoisonStaff(); public static Item WindStaff = new WindStaff(); public static Item IceStaff = new IceStaff(); public static final Item staff = new ItemBase("staff", 64, tab); public static final Item magicessense = new ItemBase("magicessence", 64, tab); public static final Item dark = new ItemBase("darkessense", 64, tab); public static final Item electrik = new ItemBase("electrikessense", 64, tab); public static final Item fire = new ItemBase("fireessense", 64, tab); public static final Item ice = new ItemBase("iceessense", 64, tab); public static final Item life = new ItemBase("lifeessense", 64, tab); public static final Item poison = new ItemBase("poisonessense", 64, tab); public static final Item water = new ItemBase("wateressense", 64, tab); public static final Item wind = new ItemBase("windessense", 64, tab); public static final Item vampireball = new Vamireball(); public static final Item healthball = new Healthball(); public static final Item waterball = new Waterball(); public static final SoundEvent MAGIC = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "magic"))).setRegistryName("magic"); public static final SoundEvent WIND = (SoundEvent)(new SoundEvent(new ResourceLocation("element", "wind"))).setRegistryName("wind"); @SubscribeEvent public static void registerSoundEvents(RegistryEvent.Register<SoundEvent> event) { event.getRegistry().register(MAGIC); event.getRegistry().register(WIND); } public static final EntityType<Vampire> vampireentity = EntityType.Builder.<Vampire>create(Vampire::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Vampire::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:vampire"); public static final EntityType<Heal> healentity = EntityType.Builder.<Heal>create(Heal::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Heal::new).setUpdateInterval(1).setTrackingRange(128).size(0.6F, 0.6F).build("element:heal"); public static final EntityType<Bubble> waterentity = EntityType.Builder.<Bubble>create(Bubble::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Bubble::new).setUpdateInterval(1).setTrackingRange(128).size(1F, 1F).build("element:bubble"); public static final EntityType<Wind> windentity = EntityType.Builder.<Wind>create(Wind::new, EntityClassification.MISC).setShouldReceiveVelocityUpdates(true).setCustomClientFactory(Wind::new).setUpdateInterval(1).setTrackingRange(128).size(6F, 6F).build("element:wind"); @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> event) { event.getRegistry().register(vampireentity.setRegistryName(new ResourceLocation("element", "vampire"))); event.getRegistry().register(healentity.setRegistryName(new ResourceLocation("element", "heal"))); event.getRegistry().register(waterentity.setRegistryName(new ResourceLocation("element", "bubble"))); event.getRegistry().register(windentity.setRegistryName(new ResourceLocation("element", "wind"))); } @SubscribeEvent public static void onBlocksRegistry(final RegistryEvent.Register<Block> blockRegistryEvent) { // register a new block here LOGGER.info("HELLO from Register Block"); } @SubscribeEvent public static void onItemRegistry(final RegistryEvent.Register<Item> e) { e.getRegistry().register(DarkStaff); e.getRegistry().register(ElectricStaff); e.getRegistry().register(FireStaff); e.getRegistry().register(HealStaff); e.getRegistry().register(WaterStaff); e.getRegistry().register(PoisonStaff); e.getRegistry().register(WindStaff); e.getRegistry().register(IceStaff); e.getRegistry().register(staff); e.getRegistry().register(magicessense); e.getRegistry().register(dark); e.getRegistry().register(electrik); e.getRegistry().register(fire); e.getRegistry().register(ice); e.getRegistry().register(life); e.getRegistry().register(poison); e.getRegistry().register(water); e.getRegistry().register(wind); e.getRegistry().register(vampireball); e.getRegistry().register(healthball); e.getRegistry().register(waterball); } } }
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