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[1.15.1] Trouble with source code mappings.


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Hi everyone!

I saw the other day, that forge for Minecraft 1.15.1 is out, so I decided to update my mod to it. By in itself, this would have been okay, but the GLStateManager got reworked, and all of the methods got changed. I found most of the ones I used, but I saw something really weird. The TranslateD method was deprecated in this version, and when I used it (with the player's position, like in 1.14.4), it just didn't make the same result. It got all over the place. Does anyone know what did they change in the GLStateManager so I can fix my code?

Thanks for any help!

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;

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