Posted December 29, 20195 yr Hi, I am currently making grass blocks. Noticed when I run the mod in dev the textures look as they should. The problem occurs when I run the mod in actual Minecraft the sides of the grass are removed. I used the block/cube_bottom_top parent instead of the block/grass in efforts to get the sides working, but to no avail. Would anyone know why this is the case? Dev environment Reveal hidden contents Prod Environment Reveal hidden contents
December 29, 20195 yr Author On 12/29/2019 at 5:12 PM, diesieben07 said: Post a Git repository of your mod and the Jar file you created. https://github.com/Cilka/Telgttatium Dropbox to jar https://www.dropbox.com/s/zw6gm7xkahjtv63/telgttatium-0.3.2.jar?dl=0 Edited December 29, 20195 yr by Cilka
December 29, 20195 yr Author Okay was this running in forge or under eclipse/intellij? Also, if I cant use com.cilka. then what should I use?
December 30, 20195 yr Author I haven't be able to run into the issue using the minecraft launcher, but I does occur when running on Technic. I have the same exact mods on both launchers, and running the same version of minecraft(12.23.5.2847). I'm just going to chock this up to the gods punishing me for my coding transgressions.
December 31, 20195 yr Author On 12/29/2019 at 11:16 PM, diesieben07 said: This was using Forge installed to the vanilla launcher. If you don't own a domain, you can use something like mod.modidhere. Also, I've took your suggestion, and found the blocks and items that previously were generated are removed despite me having an internal ordering system for registering blocks. Is there anyway that I can translate mod ids for worlds that are already are using the mod, or is it going to be a start from scratch situation?
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