Posted April 28, 201312 yr Hello. I have A Render Bug/Problem. The actually code is working but the problem is i want to make a XYZ Rotation and when i make a Y Rotation the block (texture not the block itself) stays x/z + 1 and y + 1 from his normal place. Here is my code: Moddel Hopper package speiger.src.tinychest.client.models; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelHopper extends ModelBase { //fields ModelRenderer Top; ModelRenderer Kanal; ModelRenderer Bottom; ModelRenderer Seite_Back; ModelRenderer Seite_Front; ModelRenderer Seite_Rechts; ModelRenderer Seite_Links; public ModelHopper() { textureWidth = 64; textureHeight = 64; Top = new ModelRenderer(this, 0, 0); Top.addBox(0F, 0F, 0F, 16, 6, 16); Top.setRotationPoint(-8F, 24F, 2F); Top.setTextureSize(64, 32); Top.mirror = true; setRotation(Top, 1.570796F, 0F, 0F); Kanal = new ModelRenderer(this, 0, 24); Kanal.addBox(0F, 0F, 0F, 3, 8, 3); Kanal.setRotationPoint(-1.5F, 17.5F, -6F); Kanal.setTextureSize(64, 32); Kanal.mirror = true; setRotation(Kanal, 1.570796F, 0F, 0F); Bottom = new ModelRenderer(this, 16, 24); Bottom.addBox(0F, 0F, 0F, 10, 1, 10); Bottom.setRotationPoint(-5F, 21F, -8F); Bottom.setTextureSize(64, 32); Bottom.mirror = true; setRotation(Bottom, 1.570796F, 0F, 0F); Seite_Back = new ModelRenderer(this, 25, 40); Seite_Back.addBox(0F, 0F, 0F, 10, 1, 1); Seite_Back.setRotationPoint(-5F, 21F, -7F); Seite_Back.setTextureSize(64, 32); Seite_Back.mirror = true; setRotation(Seite_Back, 1.570796F, 0F, 0F); Seite_Front = new ModelRenderer(this, 0, 40); Seite_Front.addBox(0F, 0F, 0F, 10, 1, 1); Seite_Front.setRotationPoint(-5F, 12F, -7F); Seite_Front.setTextureSize(64, 32); Seite_Front.mirror = true; setRotation(Seite_Front, 1.570796F, 0F, 0F); Seite_Rechts = new ModelRenderer(this, 0, 47); Seite_Rechts.addBox(0F, 0F, 0F, 1, 1, ; Seite_Rechts.setRotationPoint(-5F, 20F, -7F); Seite_Rechts.setTextureSize(64, 32); Seite_Rechts.mirror = true; setRotation(Seite_Rechts, 1.570796F, 0F, 0F); Seite_Links = new ModelRenderer(this, 21, 47); Seite_Links.addBox(0F, 0F, 0F, 1, 1, ; Seite_Links.setRotationPoint(4F, 20F, -7F); Seite_Links.setTextureSize(64, 32); Seite_Links.mirror = true; setRotation(Seite_Links, 1.570796F, 0F, 0F); } public void render(float size) { Top.render(size); Kanal.render(size); Bottom.render(size); Seite_Back.render(size); Seite_Front.render(size); Seite_Rechts.render(size); Seite_Links.render(size); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Top.render(f5); Kanal.render(f5); Bottom.render(f5); Seite_Back.render(f5); Seite_Front.render(f5); Seite_Rechts.render(f5); Seite_Links.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity f6) { super.setRotationAngles(f, f1, f2, f3, f4, f5, f6); } } RenderHopper package speiger.src.tinychest.client.render; import org.lwjgl.opengl.GL11; import speiger.src.tinychest.client.models.ModelHopper; import speiger.src.tinychest.common.tileentity.TileEntityBasicTinyHopper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderHopper extends TileEntitySpecialRenderer { private ModelHopper hopper = new ModelHopper(); public RenderHopper() { } @Override public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) { renderHopper((TileEntityBasicTinyHopper)var1, var2, var4, var6, 1F); } private void renderHopper(TileEntityBasicTinyHopper par1, double par2, double par3, double par4, float par5) { GL11.glPushMatrix(); GL11.glTranslatef((float) par2 + 0.5f, (float) par3 + 1.5f, (float) par4 + 0.5f); bindTextureByName("/speiger/src/tinychest/textures/ModelHopper.png"); switch(par1.getFacing()) { case 0: GL11.glRotatef(-90, 1F, 0F, 0F); break; case 1: GL11.glRotatef(90, 1F, 0F, 0F); break; case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; } GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); hopper.render(0.0625F); GL11.glPopMatrix(); } } So what is the problem??
April 28, 201312 yr Author Here are pictures. With that you understand better what i mean Facing 0 (Down) https://www.dropbox.com/s/ih3lqcwpiym90hf/Tiny%20Hopper%20Facing%200.bmp?m Facing 1 (UP) https://www.dropbox.com/s/r5vd18a7a8z2c1m/Tiny%20Hopper%20Facing%201.bmp?m Facing 2 (Front) https://www.dropbox.com/s/6j24yn19u1bon8i/Tiny%20Hopper%20Facing%202.bmp?m Facing 3 (West) https://www.dropbox.com/s/dblrx4cd0kew25c/Tiny%20Hopper%20Facing%203.bmp?m Facing 4 (South) https://www.dropbox.com/s/qyv5e9py0afz7b7/Tiny%20Hopper%20Facing%204.bmp?m Facing 5 (East) https://www.dropbox.com/s/3xrbk9pat35ndkm/Tiny%20Hopper%20Facing%205.bmp?m So what is the problem?
April 29, 201312 yr Author I fixed The problem. I Reranged the model when his facing goes up or down.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.