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[1.4]Render problem


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I have A Render Bug/Problem. The actually code is working but the problem is i want to make a XYZ Rotation and when i make a Y Rotation the block (texture not the block itself) stays x/z + 1 and y + 1 from his normal place.


Here is my code:


Moddel Hopper

package speiger.src.tinychest.client.models;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelHopper extends ModelBase
    ModelRenderer Top;
    ModelRenderer Kanal;
    ModelRenderer Bottom;
    ModelRenderer Seite_Back;
    ModelRenderer Seite_Front;
    ModelRenderer Seite_Rechts;
    ModelRenderer Seite_Links;
  public ModelHopper()
    textureWidth = 64;
    textureHeight = 64;
      Top = new ModelRenderer(this, 0, 0);
      Top.addBox(0F, 0F, 0F, 16, 6, 16);
      Top.setRotationPoint(-8F, 24F, 2F);
      Top.setTextureSize(64, 32);
      Top.mirror = true;
      setRotation(Top, 1.570796F, 0F, 0F);
      Kanal = new ModelRenderer(this, 0, 24);
      Kanal.addBox(0F, 0F, 0F, 3, 8, 3);
      Kanal.setRotationPoint(-1.5F, 17.5F, -6F);
      Kanal.setTextureSize(64, 32);
      Kanal.mirror = true;
      setRotation(Kanal, 1.570796F, 0F, 0F);
      Bottom = new ModelRenderer(this, 16, 24);
      Bottom.addBox(0F, 0F, 0F, 10, 1, 10);
      Bottom.setRotationPoint(-5F, 21F, -8F);
      Bottom.setTextureSize(64, 32);
      Bottom.mirror = true;
      setRotation(Bottom, 1.570796F, 0F, 0F);
      Seite_Back = new ModelRenderer(this, 25, 40);
      Seite_Back.addBox(0F, 0F, 0F, 10, 1, 1);
      Seite_Back.setRotationPoint(-5F, 21F, -7F);
      Seite_Back.setTextureSize(64, 32);
      Seite_Back.mirror = true;
      setRotation(Seite_Back, 1.570796F, 0F, 0F);
      Seite_Front = new ModelRenderer(this, 0, 40);
      Seite_Front.addBox(0F, 0F, 0F, 10, 1, 1);
      Seite_Front.setRotationPoint(-5F, 12F, -7F);
      Seite_Front.setTextureSize(64, 32);
      Seite_Front.mirror = true;
      setRotation(Seite_Front, 1.570796F, 0F, 0F);
      Seite_Rechts = new ModelRenderer(this, 0, 47);
      Seite_Rechts.addBox(0F, 0F, 0F, 1, 1, ;
      Seite_Rechts.setRotationPoint(-5F, 20F, -7F);
      Seite_Rechts.setTextureSize(64, 32);
      Seite_Rechts.mirror = true;
      setRotation(Seite_Rechts, 1.570796F, 0F, 0F);
      Seite_Links = new ModelRenderer(this, 21, 47);
      Seite_Links.addBox(0F, 0F, 0F, 1, 1, ;
      Seite_Links.setRotationPoint(4F, 20F, -7F);
      Seite_Links.setTextureSize(64, 32);
      Seite_Links.mirror = true;
      setRotation(Seite_Links, 1.570796F, 0F, 0F);
  public void render(float size)

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  super.render(entity, f, f1, f2, f3, f4, f5);
  setRotationAngles(f, f1, f2, f3, f4, f5, entity);

private void setRotation(ModelRenderer model, float x, float y, float z)
  model.rotateAngleX = x;
  model.rotateAngleY = y;
  model.rotateAngleZ = z;

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity f6)
  super.setRotationAngles(f, f1, f2, f3, f4, f5, f6);




package speiger.src.tinychest.client.render;

import org.lwjgl.opengl.GL11;

import speiger.src.tinychest.client.models.ModelHopper;
import speiger.src.tinychest.common.tileentity.TileEntityBasicTinyHopper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;

public class RenderHopper extends TileEntitySpecialRenderer 

private ModelHopper hopper = new ModelHopper();

public RenderHopper() 

public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) 
	renderHopper((TileEntityBasicTinyHopper)var1, var2, var4, var6, 1F);

private void renderHopper(TileEntityBasicTinyHopper par1, double par2, double par3, double par4, float par5)
	GL11.glTranslatef((float) par2 + 0.5f, (float) par3 + 1.5f, (float) par4 + 0.5f);

		case 0: GL11.glRotatef(-90, 1F, 0F, 0F); break;
		case 1: GL11.glRotatef(90, 1F, 0F, 0F); break;
    	case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; 
    	case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break;
    	case 4: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
    	case 5: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break;

	GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);



So what is the problem??

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