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Craftable Item that spawns mobs? [Unsolved]


Scatterbuns

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First make your standard item class and register it and all that in your main mod class, I'm going to assume you know how to add in a custom recipe if not then stop here and go learn about that, because that's easy compared to making your own entity, anyway back to your item class add in this function

 

public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int side, float xOffset, float yOffset, float zOffSet)
{

		if (world.getBlockId(x, y + 1, z) == 0 && (world.getBlockId(x, y, z) == Block.grass.blockID || world.getBlockId(x, y, z) == Block.stone.blockID || world.getBlockId(x, y, z) == Block.dirt.blockID || world.getBlockId(x, y, z) == Block.sand.blockID))
		{
			EntitySkeleton ent = new EntitySkeleton(world); //change to whatever entity you're trying to spawn
			ent.setLocationAndAngles(x, y + 1, z, MathHelper.wrapAngleTo180_float(world.rand.nextFloat() * 360.0F), 0.0F);
			ent.initCreature();
			world.spawnEntityInWorld(ent);
		}
	return true;
}

 

that function will make it when ever they right click, it will spawn a skeleton, though you can change that to whatever, but first it checks if there's air for it to spawn and if you're spawning it on dirt, grass or sand, though you can take that check out if you wish

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That works but it seems to spawn ghosts of the entity...

 

check if worldObj.isRemote is false when you're trying to spawn something.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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  • 2 months later...

tihs works but the mob usually gets suffocated because they appear on corners

I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me :)

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