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Gaara51

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    In a strange land full of code monkeys.
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    In the works: Another Ores Mod! :D ...

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  1. In the @Init im attempting to set it right after the block gets registered. MinecraftForge.setBlockHarvestLevel(AmethystOre, "pickaxe", 2); 2 is iron. Though the block can still be mined with wood, and still drops the loot. Do I need something within the block's source as well?
  2. Also some thing i've noticed with my biome for my dimension, is you dont need to use GameRegistry.addBiome.. for your dimension to see it as a actual biome. What that addBiome method does is bring it in so the overworld can see it, and create the overworld with your biome. As for achieving a multiple biome, I would look inside the generation files for the overworld. I'm assuming it would be pretty easy to add multiple if you know how to read code.
  3. 2013-05-07 21:05:12 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly 2013-05-07 21:05:12 [sEVERE] [ForgeModLoader] The world 1f7a803 (New World) has leaked. Im not sure what this exactly means but it says there are 2 worlds that appear to be persisting? This happens when I teleport back to the surface world from my dimension.
  4. Problem: Game crashed when launched Fix: Was a logic error with the model
  5. Double check your method names with the items class method name for icon registering. If its still updateIcons change it to registerIcons
  6. Double check your method names with the items class method name for icon registering. Edit: if its still updateIcons change it to registerIcons
  7. Last night after changing some ID's in my mod, I randomly started to get this error whenever I traveled to my dimension. In it says that is not recoverable, and I edited base classes. I never edited any base classes and in fact backed up my source files, and completely made a new entire forge, mcp folder. I still get that error though. (I also changed the ID's back to their original numbers.) It had to do with my ChunkProvider, and Biome. I have it all fixed, thanks for any one who read it.
  8. Scroll down to my first post: http://www.minecraftforge.net/forum/index.php/topic,7974.0.html That code is how to fix the constant teleport issue.
  9. Ah sh.. Thanks bro! I've been trying to fix this for days! Applaud to you good sir. (I didn't need the onBlockAdded)
  10. No problem, now can you help me with an issue I have with my dimension stuff? When you build your portal, how do you open it with fire? I want to make a custom block for it so i dont edit base classes. So if you are doing it like that, please share how your doing it. Because I cant for the life of me get it to open.
  11. I posted source code you need to stop this from happening. http://www.minecraftforge.net/forum/index.php/topic,7974.0.html Look for my post, I believe im third down. Applaud if I helped.
  12. Here use this : Make sure your teleporter is extending to Teleporter. That way you can use transferPlayerToDimension properly. (This will stop the teleport from happening back and forth and make it an instant teleport when you walk into it.) Other notes: mod_MainClass.DimensionTest = my dimension ID & TeleporterTestDimension will be your teleporter, and then the dimension id at the very end.
  13. Just change the output of the GameRegistry.addShapedRecipe or GameRegistry.addShapelessRecipe to your egg's id.
  14. I was implying the fact you asked for someone to teach you a lot. Item rendering, and what not. What exactly are you trying to accomplish? Just to create a chair?
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