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Override Block#isOpaqueCube and return false.

Some tips:

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Posted
  On 1/6/2020 at 8:31 AM, diesieben07 said:

Then you did something wrong. The method exists. Use your IDE to override.

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This is my code for the block

public class JuiceMixer extends Block  {
    public JuiceMixer( ) {
        super(Properties.create(Material.IRON).sound(SoundType.METAL).hardnessAndResistance(3.0F,3.0F).lightValue(2));
        setRegistryName("juicemixer");
    }

}

i tried adding 

@Override
public boolean isOpaqueCube(){
    return false;
}

and it said 

Method does not override method from its superclass, i also tried using Control + O in intellij then searching for it and i couldnt find it. Please let me know if im doing something wrong

 

Posted
  On 1/6/2020 at 9:14 AM, diesieben07 said:

Please clarify what you are talking about. Show your code.

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public class JuiceMixer extends Block  {
    protected static final VoxelShape SHAPE = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 7.0D, 16.0D);
    public JuiceMixer( ) {
        super(Properties.create(Material.IRON).sound(SoundType.METAL).hardnessAndResistance(3.0F,3.0F).lightValue(2));
        setRegistryName("juicemixer");
    }

    public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
        return SHAPE;
    }

    @Override
    public VoxelShape getRenderShape(BlockState state, IBlockReader reader, BlockPos pos) {
        return SHAPE;
    }
}

image.thumb.png.93dfefff67395339fb905bc23adcfafe.png

Posted
  On 1/6/2020 at 9:26 AM, diesieben07 said:

Well, your shape says that your block covers the ground completely (0 through 16 in both x and z direction). If that really were the case, the ground below it wouldn't need to be rendered.

You need to provide an accurate shape for Minecraft to render your block properly.

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So i cant have the hitbox like that? Thats how i want it

Posted
  On 1/6/2020 at 9:29 AM, diesieben07 said:

The hitbox (collision) is determined by Block#getCollisionShape. It is separate from the render shape (Block#getRenderShape) and you can return different values for the two.

Expand  

Whats the easiest way to create aa voxel shape for my model? I have the model as an obj or json

 

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