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[1.15.1] How to make mesh blocks/entities models/models?


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Posted

I know two mods, one is the NoCubes mod and the second is the LycaniteMobs and these two have one thing in common: the two use non-cubic blocks/models and my question is: How did they do it? With blender or something? For the models I found a tutoriala, so I'm interested in the LycaniteMobs: how did his modder OBJ make EntitiesModels and apply them to the entities? I found this link. If it is possible to use OBJ Models as EntitiesModels too, then how can I animate them?

New in Modding? == Still learning!

Posted

Could even tell someone that it's impossible? I am always waiting for an answer and if you tell me that it is impossible, I can switch to something else. Is it even possible?

New in Modding? == Still learning!

Posted

I found that Lycanite has a Youtube Canal. I tried to see a few videos but i dont realy understand. Lycanite use for make OBJ EntityModels Json Code or Java Code?

New in Modding? == Still learning!

  • 2 weeks later...
Posted

NoCubes is also open source.

https://github.com/Cadiboo/NoCubes

However, NoCubes generates customised dynamic models for each block in a world which is probably not what you want to do.

To make blocks use non-cubic models you’re going to want to use Forge’s .obj or .b3d model support (Outdated docs). If you need your model to be animated you can use Forge’s Animation API or render everything yourself with a TileEntity Renderer (can have a very large performance impact). If you go with the TileEntity Renderer approach you should load model files instead of writing your model using Minecraft’s Java model system (for resource pack compatibility & performance).

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