Posted January 10, 20205 yr I know two mods, one is the NoCubes mod and the second is the LycaniteMobs and these two have one thing in common: the two use non-cubic blocks/models and my question is: How did they do it? With blender or something? For the models I found a tutoriala, so I'm interested in the LycaniteMobs: how did his modder OBJ make EntitiesModels and apply them to the entities? I found this link. If it is possible to use OBJ Models as EntitiesModels too, then how can I animate them? New in Modding? == Still learning!
January 11, 20205 yr Author I found this video so I know how to bring OBJ models into Minecraft, but how can I use them as entity models? Here is the link to the video. New in Modding? == Still learning!
January 11, 20205 yr Author is it really so hard now? How did Lycanite get that? There must be some way. @Lycanite, how did you do it? New in Modding? == Still learning!
January 11, 20205 yr Author Could even tell someone that it's impossible? I am always waiting for an answer and if you tell me that it is impossible, I can switch to something else. Is it even possible? New in Modding? == Still learning!
January 11, 20205 yr Author Even a single answer would help me, even if they are ideas and so on. New in Modding? == Still learning!
January 11, 20205 yr Author I found that Lycanite has a Youtube Canal. I tried to see a few videos but i dont realy understand. Lycanite use for make OBJ EntityModels Json Code or Java Code? New in Modding? == Still learning!
January 25, 20205 yr I figured I'd post here after our PMs for other people who find this. There is a lot of custom code and renderers involved but my source is openly available here: https://gitlab.com/Lycanite/LycanitesMobs Edited January 25, 20205 yr by Lycanite
January 26, 20205 yr NoCubes is also open source. https://github.com/Cadiboo/NoCubes However, NoCubes generates customised dynamic models for each block in a world which is probably not what you want to do. To make blocks use non-cubic models you’re going to want to use Forge’s .obj or .b3d model support (Outdated docs). If you need your model to be animated you can use Forge’s Animation API or render everything yourself with a TileEntity Renderer (can have a very large performance impact). If you go with the TileEntity Renderer approach you should load model files instead of writing your model using Minecraft’s Java model system (for resource pack compatibility & performance). About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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