FML Fatal Error in your current configuration! But everything is in Finest
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When I enter version 1.16.5 of forge, the “Multiplayer” option is inactive. My Minecraft is official and when I play with other mod, the “Multiplayer” option is active. What should I do?
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By cyansophie · Posted
Hi, Crash log here: https://mclo.gs/bvV1jLj I've been unable to play modded mc for a few weeks now - would anyone be able to offer any advice? Thank you -
By NekoAndromeda · Posted
I have been putting together a mod pack for myself, mostly because I wanted compressium and the mod pack I was using before didn't support it. I've been trying to add the Aether mod, including all the dependencies, but the game still crashes with error 1 on startup. Is there something I'm missing that I can fix to be able to include the Aether mod, or is it completely incompatible with something else? <script src="https://paste.ee/e/kn95a97C/0"></script> paste.ee for latest log, crash logs folder doesn't have most recent crashes -
By DanteTooMayCry · Posted
Hey. In my mod I am changing the texture color depending on custom enum property. I do it normally through extends BlockColors (RegisterColorHandlersEvent) and everything works ok, however, I have quite a lot of colors and also other properties which increases the number of blockstats very quickly. E.g. Only one type of leaves generates DISTANCE * PERSISTENT * WATERLOGGED * COLOR * One More State = 7*2*2*56*2 = 3156. Few blocks have one more new state and its *2 or even *3. So 6272/9408 And with each successive block that uses this method, another large number of new blockstats come in. So I found that it would be better to do it through a block entity and save the data that way. That's what I did, the data saves fine, but I can't find a way to use this data to change the color. Can't figure out how to call. I'm losing hope that it's even possible. Would anyone be able to help and suggest something? Is there even a point to such a solution, because maybe it is not possible?
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