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It is possible but leads to crashes if something tries to reference those items (even if it’s just a json recipe). So you shouldn’t do it. The best way to do this would be to remove the item from all creative tabs and remove its recipe. That way ops can still get the item with /give but normal players can’t get it. If you want to go a step further you can create an event handler that scans players inventories for the item and removes it (and hopefully tells the player about it).

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Posted
1 hour ago, Cadiboo said:

It is possible but leads to crashes if something tries to reference those items (even if it’s just a json recipe). So you shouldn’t do it. The best way to do this would be to remove the item from all creative tabs and remove its recipe. That way ops can still get the item with /give but normal players can’t get it. If you want to go a step further you can create an event handler that scans players inventories for the item and removes it (and hopefully tells the player about it).

How would i go on doing this?

Like scaning inventorys and removing items?

if i was to dedicate a clean workspace of forge 1.14.4?

Posted

I would do it by subscribing to the server tick event and iterating each players inventory (try to stagger this so you don’t do each inventory each tick) then removing any stacks who’s item is not allowed (via setStackInSlot(ItemStack.EMPTY)).

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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