Posted January 25, 20205 yr Hello in 1.14.1 i used this to ad cubes to a body-part (here named as bone) of an entity-model: bone.cubeList.add(new ModelBox(bone, 0, 0, -4.0F, -4.0F, -4.0F, 8, 8, 8, 0.0F, false)); It´s because blockbench made it this way and it gives me the biggest number of property-vanues (2x texture-position, 3x cube-position, 3x cube-size and two more) to set for this cube. But in 1.15.1 "cubeList" is not visible and it does not know "ModelBox" any more. How do i add cubes with this number of values now? Edit: i found this: bone.func_217178_a("body", -4.0F, -4.0F, -4.0F, 8, 8, 8, 0.0F, 0, 0); It provides almost all of theese values. But i miss the one, that is "false" in my old one (the last value in that line). i think, it´s about mirrored texturing. So how do i now tell it to mirror a texture for the other leg or something like that? Edited January 25, 20205 yr by Drachenbauer
May 7, 20205 yr don't know if it's what you want, and it's a bit late, but maybe you are looking for that? head.setTextureOffset(25, 46).addBox(-3.0F, -1.0F, -3.0F, 5, 1, 5, 0.0F, false);
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