Posted January 25, 20205 yr I'm making a batman mod, and I'm using the elytra code to glide with the cape but I would like to render the player arms extending (kinda like a "T Pose") how could I manage to do that?
January 26, 20205 yr You might be able to do this by using the RenderPlayerEvent and/or replacing the player's model About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 27, 20205 yr Author 15 hours ago, Cadiboo said: You might be able to do this by using the RenderPlayerEvent and/or replacing the player's model @SubscribeEvent public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) { PlayerEntity player = (PlayerEntity) event.getEntity(); if (player.isElytraFlying()) { event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; } } @SubscribeEvent public static void onRenderPlayerPost(RenderPlayerEvent.Post event) { PlayerEntity player = event.getPlayer(); if (player.isElytraFlying()) { event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; } }
January 27, 20205 yr Author 15 hours ago, Cadiboo said: You might be able to do this by using the RenderPlayerEvent and/or replacing the player's model I tried the code above but couldn't make it work
January 27, 20205 yr It’s definitely possible to change the player model’s pose. I would look at vanilla’s code and see where it’s done from, poke around a bit and see if there are any events you can use or if there is anything that you can replace to get what you want. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 29, 20205 yr Author On 1/26/2020 at 10:33 PM, Cadiboo said: It’s definitely possible to change the player model’s pose. I would look at vanilla’s code and see where it’s done from, poke around a bit and see if there are any events you can use or if there is anything that you can replace to get what you want. Managed to change the player model thanks, however whenever I toggle the " Elytra Fly" some weird small arms appear even though I set their visibility to false, this is my code: @SubscribeEvent public static void onRenderPlayerPre(RenderPlayerEvent.Pre event) { PlayerEntity player = (PlayerEntity) event.getEntity(); if (player.isElytraFlying() && player.getItemStackFromSlot(EquipmentSlotType.CHEST).getItem() == ItemHolder.BATMAN_CHEST) { event.getRenderer().getEntityModel().bipedRightArm.showModel = false; event.getRenderer().getEntityModel().bipedRightArmwear.showModel = false; event.getRenderer().getEntityModel().bipedLeftArm.showModel = false; event.getRenderer().getEntityModel().bipedLeftArmwear.showModel = false; event.getRenderer().getEntityModel().bipedBody.showModel = false; } } The weird arms I got: The
January 30, 20205 yr That’s pretty interesting. Unfortunately I’ve got very little experience with java model rendering so I don’t think I can help. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
January 30, 20205 yr Author 3 hours ago, Cadiboo said: That’s pretty interesting. Unfortunately I’ve got very little experience with java model rendering so I don’t think I can help. Thanks anyway, gonna start a topic with this one to see if I can get help
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