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Posted

there's a config file in the config folder and another one gets generated in the serverconfig folder of a save, but it has only default values

I thought maybe the values from the global config file are supposed to be in the serverconfig too, because the game is using values from the serverconfig, and why even have the global config if that wasn't the case?

 

Main:

Config.loadConfig(FMLPaths.CONFIGDIR.get().resolve("qrystal.toml").toString()); 

ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, Config.config1, "qrystal.toml");

Config.loadConfig:

public static void loadConfig(String path) { 
final CommentedFileConfig file = CommentedFileConfig.builder(new File(path)).sync().autosave().writingMode(WritingMode.REPLACE).build();
file.load(); 
config1.setConfig(file); 
}

 

how do I make the game use the values from the global config?

Am I misunderstanding how this works?

Posted
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Posted (edited)

Great tutorial, however, I have a couple of questions:
What is the specPair thing about?
Is there any difference between CLIENT and SERVER configs in terms of setup?
Thanks for the reply

Edited by Villfuk02
Posted
  On 1/29/2020 at 6:31 PM, Villfuk02 said:

Great tutorial, however, I have a couple of questions:
What is the specPair thing about?

Expand  

It just lets the method return both the spec and your configured instance. You need the spec for registration & baking checks later and you need the instance for getting/setting values.

  On 1/29/2020 at 6:31 PM, Villfuk02 said:

Is there any difference between CLIENT and SERVER configs in terms of setup?

Expand  

If by “setup” you mean “registration”, no. Server config is synced to the client so it needs to be registered on both sides. It is good practice to only register your client config on the client distribution but unless you interact with client-only code in your config (which is unlikely) it’s not necessary.

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When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
  On 1/30/2020 at 6:10 PM, Villfuk02 said:

Is there a way to store a string array or multiline string?

Expand  

Use ForgeConfigSpec#defineList. It returns a List<String>.

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