Posted January 31, 20205 yr When trying to use getSound().getVolume() or getSound().getPitch() methods on PlaySoundEvent, it will generate a NullPointerException if called for any Minecraft sound, like this one: crash-2020-01-31_14.46.31-client.txt In case anyone needs it, here is the code that caused that crash: package com.sonicether.soundphysics.utils; import net.minecraftforge.client.event.sound.PlaySoundEvent; import net.minecraftforge.eventbus.api.EventPriority; import net.minecraftforge.eventbus.api.SubscribeEvent; public class SoundEventHandler { @SubscribeEvent(priority= EventPriority.LOWEST) public void onEvent(PlaySoundEvent event) { event.getSound().getVolume(); } } This happens because net.minecraft.client.audio.LocatableSound, the main class every sound in Minecraft extends, uses this.sound.getVolume() and this.sound.getPitch(), but as at the time the ForgeHook is implemented the sound field has not yet been initialized, it's null, and generates the NPE. This also results in that getSound().getSound() will always return null. Edited February 1, 20205 yr by AfterRebelion
February 2, 20205 yr Author Since this was posted 24+ hours ago, and didn't get any response, I must assume this is working as intended? So is there any way to get volume and pitch of a SoundEvent?
February 4, 20205 yr https://github.com/MinecraftForge/MinecraftForge/issues Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 4, 20205 yr Author The last time I got a bug like this on GitHub, I got told to go first to the forum, so that's what I did. I was just waiting for someone to give me the ok to take this to Github, so thank you!
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