Posted February 1, 20205 yr Well,I have load the obj model like the example with it's own texture. The BlockState file is Quote { "forge_marker": 1, "loader": "forge:obj", "defaults": { "custom": { "flip-v": true }, "model": "mytestmod:testobjblock.obj" }, "variants": { } } MyQuestion is How can I scale it? I try in "defaults" or "variants" , but it didn't work.
February 1, 20205 yr 8 hours ago, ntr117 said: How can I scale it I know that JSON models provide a way to do it via the transforms section but the best way to do it is definitely to change your model to the correct scale About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 1, 20205 yr Author 54 minutes ago, Cadiboo said: I know that JSON models provide a way to do it via the transforms section but the best way to do it is definitely to change your model to the correct scale maybe this is a solution,but doesn't model in in gui,model in handheld has their own scale?
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