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Posted

Hello!

 

I am trying to stop blocks from dropping their respective item when mined. This should happen only if a certain condition is met. I've been trying to get this to work with the BlockEvent.BreakEvent Event. The idea was to perform the check in the event handler and to remove the item that's about to be dropped when the condition is met. However I'm not sure how I would go about actually stopping the block from dropping anything.

 

Any help would be appreciated.

  • 10 months later...
Posted

Other option ist to cancle the break block event, then the block wont be broken and you don't get drops. Then you can remove block with filling with air. But this isn't the most beautiful way

 

Posted

I just cancle the event, when the Player doesn't use the right tool. I just taught, if he wants to break the block, you can remove it manually. I could not see through the Link you send, so I found my own, maybe not so good way

 

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