How do i add new properties to existing blocks with a mod?
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By cutifydollie · Posted
My modpack is broken! i don't know what mod is breaking it..can someone please help? my crash logs aren't helping because i don't understand them https://mclo.gs/4JSBZ5q -
By NightAnasazi · Posted
Hi. I created a custom grass block (as below) and everything works as it should, except the sheep don't eat the grass. I can't find anything about how to force a block to be consumable. Can anyone suggest what to look for? public class GrassesBlock extends GrassBlock implements BonemealableBlock { public GrassesBlock() { super(BlockBehaviour.Properties.copy(Blocks.GRASS_BLOCK)); this.registerDefaultState(this.defaultBlockState()); } And then many methods like canSustainPlant or isValidBonemealTarget -
I tested it and apparently the problem comes directly from rubidium/oculus and Valkyrien skies, they're not compatible in 1.20x... I'm maybe going to fabric then since optifine doesn't work either. Thank you anyway and have a great day!
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