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Posted

so, i have a mod, and in this mod and an Item i have will place a block using the following code:

onItemUse(ItemStack tool,
		   EntityPlayer player, World world, int x, int y,
		   int z, int par7, float xFloat, float yFloat, float zFloat)
		 {

		  if (!player.canPlayerEdit(x, y, z, par7, tool))//can the player edit this block? if he cant then dont do anything
		  {
		   return false;
		  }
		  switch(world.getBlockId(x, y, z)){
                           case /*Block X*/: world.setBlockMetadataWithNotify(x, y, z, MyMod.MyBlock,0);

the block places correctly but when i save and quit the block is not there when i reload. the block is 100% generic and no overrides are used.

Also, I should have you know that you are reading my signature.

  • Author

anyone have a clue here? i honestly don't.

Also, I should have you know that you are reading my signature.

  • Author

that's probobly the problem, because when i reload the world it was as if it was untouched.

the thiing is:

it works on the older versions of forge

Also, I should have you know that you are reading my signature.

  • Author

which is why i posted this on the forrge bugs before it was moved to mooder support >.>

Also, I should have you know that you are reading my signature.

  • Author

okay, Last bump, then locking topic :( sadly :(.

Also, I should have you know that you are reading my signature.

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