Posted February 18, 20205 yr Hello, because unfortunately I cannot see the Vanilla Code, I ask it here: How do you make an animation and why do you do what you do? Please can you show an example? New in Modding? == Still learning!
February 18, 20205 yr In 1.14 you override setRotationAngles and you animate your entity by changing the rotateAngleX, Y and Z of your different RendererModel components of your model. Example:https://github.com/arjolpanci/VanillaExtended/blob/master/src/main/java/teabx/vanillaextended/client/models/SkeletonKingModel.java Look at the end of the file.
February 18, 20205 yr Author @Cerandior Ok cool, but how you have animated the model and how you visualized the animation? I have see the Animation Gui in Tabula, but we cant export animations from Tabula, then, how do you make these animations? New in Modding? == Still learning!
February 19, 20205 yr Author Then i have a question: i know that the LLibrary have a animation system, like the bob() or bounce() function, but i dont want implement the LLibrary, then, how can i make that the entity „bounce“ but without the LLibrary? New in Modding? == Still learning!
February 19, 20205 yr 16 hours ago, DragonITA said: @Cerandior Ok cool, but how you have animated the model and how you visualized the animation? I have see the Animation Gui in Tabula, but we cant export animations from Tabula, then, how do you make these animations? I personlly used debug mode to see what's going on. Can't really get anything else for visualization.
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