Posted February 19, 20205 yr In 1.14 there was the offsetZ attribute in the RendererModel, now in the ModelRender it is gone. What should I use to have the same effect?
February 19, 20205 yr Author this is how i resolved matrixStackIn.push(); matrixStackIn.translate(0, 0, tileEntity.movablePartState); movable.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); matrixStackIn.pop();
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