Posted February 22, 20205 yr so i just up dated my mod to 1.15.2 but my oregen dose not work any more to was updated from 1.14.4 this is the code package kidmichael10.modof.world; import kidmichael10.lists.BlockList; import kidmichael10.modof.config.OregenConfig; import net.minecraft.world.biome.Biome; import net.minecraft.world.gen.GenerationStage.Decoration; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.OreFeatureConfig; import net.minecraft.world.gen.feature.OreFeatureConfig.FillerBlockType; import net.minecraft.world.gen.placement.CountRangeConfig; import net.minecraft.world.gen.placement.Placement; import net.minecraftforge.registries.ForgeRegistries; public class OreGeneration { public static void setupOreGeneration() { if(OregenConfig.generate_overworld.get()) { for(Biome biome : ForgeRegistries.BIOMES) biome.addFeature(Decoration.UNDERGROUND_ORES, Biome.createDecoratedFeature(Feature.ORE, new OreFeatureConfig(FillerBlockType.NATURAL_STONE, BlockList.cobalt_ore.getDefaultState(), OregenConfig.tutorial_chance.get()), Placement.COUNT_RANGE, new CountRangeConfig(10, 20, 0, 100))); } } }
February 22, 20205 yr You should post your entire mod as a github project, it helps people see the big picture. Have you used your IDEs debugger to ensure that this code is being called? I've seen a few threads about OreGen on here, so if you use the forum search you will probably find more information.
February 22, 20205 yr Author 21 minutes ago, Ugdhar said: Have you used your IDEs debugger to ensure that this code is being called? yep 21 minutes ago, Ugdhar said: You should post your entire mod as a github project, it helps people see the big picture i have never used github so i will look in to it. thank you
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