Posted February 22, 20205 yr I've been trying to render my sword but it wont render correctly, but it does not look correct in game, can anyone help me please? nichirinblack.json { "parent": "item/handheld", "textures": { "layer0": "dslayer:items/nichirinblack" } } ClientEvents.java package me.entonez.dslayer.utils; import me.entonez.dslayer.items.ItemRegistry; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.relauncher.Side; @EventBusSubscriber(modid = RefStrings.MODID, value = Side.CLIENT) public final class ClientEvents { @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { registerModel(ItemRegistry.kblack); } private static void registerModel(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } } ClientProxy.java package me.entonez.dslayer.proxies; import me.entonez.dslayer.client.gui.GuiBreath; import me.entonez.dslayer.client.render.Renders; import me.entonez.dslayer.utils.KeyInputHandler; import me.entonez.dslayer.utils.Keybinds; import me.entonez.dslayer.utils.RefStrings; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; public class ClientProxy extends ServerProxy { public void preInit() { Keybinds.register(); MinecraftForge.EVENT_BUS.register(new KeyInputHandler()); } public void postInit() { } @Override public void addOBJLoaderDomainIfOnClient() { OBJLoader.INSTANCE.addDomain(RefStrings.MODID); } @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id)); } @Override public EntityPlayer getPlayerFromMessage(final MessageContext ctx) { return (EntityPlayer)Minecraft.getMinecraft().player; } @Override public void initRenders() { Renders.renderEntities(); MinecraftForge.EVENT_BUS.register((Object)new GuiBreath(Minecraft.getMinecraft())); } } Edited February 22, 20205 yr by Entonez
February 22, 20205 yr @Entonez, your sword look so weird because you use the handheld Model, its the same Model as a Diamond sword or others tools. First: We need to see your full mod, to do this use Github. Second: You should try by making your Sword Model in Blockbench, then exporting it as Json Model and it should work. Thirdly: You dont need proxies. In wich Version of Minecraft you are modding? New in Modding? == Still learning!
February 23, 20205 yr Ok, i found a video (hope it will help you) @Entonez New in Modding? == Still learning!
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