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When is update with fml.queryResult=confirm completed?


Jusito

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Hello and thanks for your time,

 

I experienced a unexpected behaviour, updated a modpack and needed to use:

-Dfml.queryResult=confirm
[12:23:42] [Server thread/INFO] [FML]: Using fml.queryResult confirm to answer the following query:
Forge Mod Loader detected missing registry entries.
[...]
[12:23:52] [Server thread/INFO] [FML]: World backup created at /home/docker/world-20200224-122342.zip.
[12:23:52] [Server thread/ERROR] [FML]: There are unidentified mappings in this world - we are going to attempt to process anyway
[...]
[12:23:58] [Server thread/INFO] [net.minecraft.server.dedicated.DedicatedServer]: Done (16.717s)! For help, type "help" or "?"

My expectation was, if I see this last line, I can shutdown the server and restart without a confirmation but this isn't the case. If I shutdown the server e.g. 0-10 seconds after "Done" I still need to confirm it next time. I can connect with the updated modpack without problems, but I still need to confirm it next start if I dont let the server run long enough.

I want to find out at which time the update process is completed that I can restart the server without confirmation. (Log entry xy, file created, ...)

 

I created a backup before the update so I tested it several times,it looks like the server is needing 30-120 second until its really done.

1. I tested openjdk8-jre, adoptopenjdk 8 with hotspot and openj9 vm all using alpine 3.11

2. Forge: 1.12.2-14.23.5.2847, installed with http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.12.2-14.23.5.2847/forge-1.12.2-14.23.5.2847-installer.jar --installServer

3. Iam using a trap with SIGTERM to shutdown the server:

pkill -15 java

 

Is this a bug, did I miss a line in the log, maybe wrong way to shutdown or is this more complex to check? I am interested in information about all current Forge versions not only 1.12.2 if this is specific, including active/LTS.

 

Logs with adoptopenjdk openj9 on first/second start(both needing confirmation):https://gist.github.com/jusito/8a2874c39de2b46a098ec9da733aad7d

Edited by Jusito
+ tried to connect after done
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1.12 is no longer supported on this forum.

Please update to a modern version of Minecraft to receive support.

  • Confused 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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If you insist this persists on supported versions, please do the following:

 

Show logs from a supported version.

Shut down the server properly instead of just killing the process.

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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The problem was indead that forge doesn't handle SIGTERM, stoping the server with "stop" resolved this.

 

In my opinion (and in opinion of other in the git issue section) forge should handle this, because it means, if a linux system reboot / shutdown forge on its own isn't able to stop safely on its own. But this is a discussion for the git issue section and we shouldn't discuss this here.

 

For everyone needing a simple solution to send "stop", here is an example how to with linux default tools the stop command:

#!/bin/sh

SERVER_QUERY_PIPE="/home/server.pipe"

# we are using a named pipe
# you have to re-create it before every server restart
if [ -e "$SERVER_QUERY_PIPE" ]; then 
	rm "$SERVER_QUERY_PIPE";
fi

# create the pipe
mkfifo "$SERVER_QUERY_PIPE"

# start the server with the pipe
java -server $JAVA_PARAMETERS -jar "forge.jar" <> "$SERVER_QUERY_PIPE"

# in another terminal use
echo 'stop' > "$SERVER_QUERY_PIPE"

 

As long as you doesn't prefer more informations or want to add something needed, this can be closed.

Edited by Jusito
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It's as if a clean shutdown is the INTENDED way for the server to shutdown!

If you kill the server process WHILE the server is saving you are likely to corrupt the world.

Also shouldn't you be using screen for things like this?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Quote

It's as if a clean shutdown is the INTENDED way for the server to shutdown!

And the intended way for this on unix is the signal TERM.

 

Quote

If you kill the server process WHILE the server is saving you are likely to corrupt the world.

I doesn't used the signal KILL(9), i used the signal TERM(15) which is the unix way to tell every program to do what should be done for a clean exit. If any program doesn't handle the TERM the program will likely get the signal KILL which can't be handled.

 

So maybe there is some misscommunication:

pkill -15 java

Means send every java process the signal for a clean shutdown in linux. The command "kill" is just the default usable command to send signals and pkill a variant of it. But like I said discussion of this should be done on git.

Edited by Jusito
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16 hours ago, DaemonUmbra said:

Also shouldn't you be using screen for things like this? 

I don't like additional dependencies, but yeah tmux screen aso. can do this job too (maybe even busybox virtual terminals, but never looked into it). But because the stop command will not be inserted be a user (working on a docker image), there is no reason for a full virtual terminal manager. I don't know screen (looks after a few google results like the same just with other license), but tmux using a complete client / server architecture and I just want to send "stop" because its the only way for a clean shutdown.

 

Example:

With the solution above you need only this script (lets call it /usr/local/bin/query )

#!/bin/sh

echo "$@" > /home/server.pipe

Set permission for execution:

chmod +x '/usr/local/bin/query'

With example above this are 5-7 lines.

 

And to send commands you only need to use (in a script or as a user):

query stop
query /fml confirm

 

 

 

14 hours ago, diesieben07 said:

Java does not provide a way for Java programs to easily respond to signal commands.

This is true if we look at every signal, for lets call them "close" signals (pressing strg+c, closing the terminal its running in, sending TERM) java provides a hook which is e.g. already used in net.minecraft.client.main.Main.main() and is needing 3 lines of code (only the hook, without thread synchro and without server.close() call). Documentation for java 10 but is working in 8 too: https://docs.oracle.com/javase/10/troubleshoot/handle-signals-and-exceptions.htm#JSTGD356

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