RobinCirex Posted February 27, 2020 Posted February 27, 2020 Hey so I'm working on a Survival Games mod right now and I'm using the PlayerInteractEvent for some things. However, it is called multiple times and I have no clue why. It is only registered once but gets called more than once, when aiming on something that isn't air. Can someone help me please Quote
desht Posted February 27, 2020 Posted February 27, 2020 Interact evens are fired on both the client and server, and potentially for both the main and off hands. 1 Quote
DragonITA Posted February 27, 2020 Posted February 27, 2020 First, if you need help show the full mod on Github or Gitlab. Second: are you working on a weapon or what else? Third: Are you use it on the on both sides or Client or Server side? Quote New in Modding? == Still learning!
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 On 2/27/2020 at 3:34 PM, DragonITA said: First, if you need help show the full mod on Github or Gitlab. Second: are you working on a weapon or what else? Third: Are you use it on the on both sides or Client or Server side? Expand First: I don't have it on github, but I can do it if necessary Second: I'm just using a piece of paper to vote for a map. Third: I have a check if it's serverside It gets called twice when aiming on a block and I found out that there is PlayerInteractEvent.RightClickEmpty but that only works Clientside, though the mod is completely serverside Quote
DragonITA Posted February 27, 2020 Posted February 27, 2020 Why do you need that your mod was completely on the serverside? Quote New in Modding? == Still learning!
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 On 2/27/2020 at 4:07 PM, DragonITA said: Why do you need that your mod was completely on the serverside? Expand Because that's what the person I'm programing the mod for wants. He said the mod should be serverside only 1 Quote
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 On 2/27/2020 at 4:15 PM, diesieben07 said: Need more info. How many times? Show your code. Expand @SubscribeEvent public void onInteract(PlayerInteractEvent.RightClickEmpty event) { if (event.getWorld() instanceof ServerWorld) { if (event.getSide() == LogicalSide.SERVER) { if (event.getHand() == Hand.MAIN_HAND) { if (event.getPlayer().getHeldItem(Hand.MAIN_HAND) != null) { ItemStack item = event.getPlayer().getHeldItem(Hand.MAIN_HAND); ServerPlayerEntity player = (ServerPlayerEntity) event.getPlayer(); String displayName = item.getDisplayName().getFormattedText(); if (item.getItem() == Items.PAPER) { if (HungerGames.getInstance().getMapManager().maps.contains(displayName)) { HungerGames.getInstance().getVoteManager().vote(displayName, player); } } else if (item.getItem() == Items.ANVIL) { boolean selecting = HungerGames.getInstance().getKitManager().kitSelecting.get(player); if (selecting) { HungerGames.getInstance().getVoteManager().addItems(player); HungerGames.getInstance().getTeamManager().addItems(player); HungerGames.getInstance().getKitManager().addItems(player); ChatUtil.sendMessage(player, HungerGames.getInstance().getMessageManager().messages .get("kitChosen").replaceAll("%kit%", displayName)); HungerGames.getInstance().getKitManager().chosenKits.put(player, displayName); } else { HungerGames.getInstance().getKitManager().addKitItems(player); } HungerGames.getInstance().getKitManager().kitSelecting.put(player, !selecting); } else if (item.getItem() == Items.BOOK) { if (HungerGames.getInstance().getMapManager().maps.contains(displayName)) { HungerGames.getInstance().getAdminManager().selectMap(displayName, player); } } } } } } } This is the code. It gets executed once when looking in the air and twice when aiming on a block Quote
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 On 2/27/2020 at 4:50 PM, diesieben07 said: RightClickEmpty is fired when aiming at nothing ("looking in the air"). It is not fired when aiming at a block. It is not possible for this event handler to fire when right-clicking a block. Expand oh, yea, sorry. I only had PlayerInteractEvent in there before, I tried it out with RightClickEmpty, then it wasn't fired at all. Looks like it is a client-side event. This was my actual code @SubscribeEvent public void onInteract(PlayerInteractEvent event) { if (event.getWorld() instanceof ServerWorld) { if (event.getSide() == LogicalSide.SERVER) { if (event.getHand() == Hand.MAIN_HAND) { if (event.getPlayer().getHeldItem(Hand.MAIN_HAND) != null) { ItemStack item = event.getPlayer().getHeldItem(Hand.MAIN_HAND); ServerPlayerEntity player = (ServerPlayerEntity) event.getPlayer(); String displayName = item.getDisplayName().getFormattedText(); if (item.getItem() == Items.PAPER) { if (HungerGames.getInstance().getMapManager().maps.contains(displayName)) { HungerGames.getInstance().getVoteManager().vote(displayName, player); } } else if (item.getItem() == Items.ANVIL) { boolean selecting = HungerGames.getInstance().getKitManager().kitSelecting.get(player); if (selecting) { HungerGames.getInstance().getVoteManager().addItems(player); HungerGames.getInstance().getTeamManager().addItems(player); HungerGames.getInstance().getKitManager().addItems(player); ChatUtil.sendMessage(player, HungerGames.getInstance().getMessageManager().messages .get("kitChosen").replaceAll("%kit%", displayName)); HungerGames.getInstance().getKitManager().chosenKits.put(player, displayName); } else { HungerGames.getInstance().getKitManager().addKitItems(player); } HungerGames.getInstance().getKitManager().kitSelecting.put(player, !selecting); } else if (item.getItem() == Items.BOOK) { if (HungerGames.getInstance().getMapManager().maps.contains(displayName)) { HungerGames.getInstance().getAdminManager().selectMap(displayName, player); } } } } } } } Quote
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 (edited) On 2/27/2020 at 5:38 PM, diesieben07 said: Do not subscribe to event superclasses. Choose the appropriate sub-event for your use-case. Expand yea, I know. But it isn't called, only clientside Edited February 27, 2020 by RobinCirex typo Quote
RobinCirex Posted February 27, 2020 Author Posted February 27, 2020 On 2/27/2020 at 10:16 PM, diesieben07 said: Show updated code. Expand I already fixed it by using PlayerInteractEvent.RightClickItem Thank you though Quote
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