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Posted (edited)

Hello,

 

I've been trying to create an item that places wheat seeds in a 3x3 grid. To do that I have created the item as a new BlockNamedItem for the wheat block. My implementation works fine, however I just realized I seem to be overriding the vanilla minecraft seeds with this approach.

 

I am wondering what the proper way is to go about this. Any help would be appreciated.

Edited by ericos
Posted

This is the way I am currently registering the item:

 

Spoiler

event.getRegistry().register(ItemList.seed_bag = new CustomSeedItem(Blocks.WHEAT, (new Item.Properties()).group(rebrandGroup)).setRegistryName(location("seed_bag")));

 

 

With the location function returning a new Resource Location like this:

Spoiler

            private static ResourceLocation location(String name) {
                return new ResourceLocation(MOD_ID, name);
            }

 

 

The CustomSeedItem I create extends the BlockItem class.

 

Spoiler

public class CustomSeedItem extends BlockItem {
    public CustomSeedItem(Block p_i50041_1_, Properties p_i50041_2_) {
        super(p_i50041_1_, p_i50041_2_);
    }

    @Override
    public ActionResultType onItemUse(ItemUseContext context) {
        ActionResultType actionresulttype = this.tryPlace(new BlockItemUseContext(context));
        BlockPos clickedOn = context.getPos();

        World world = context.getWorld();

        boolean playedSound = false;
        boolean placedWheat = false;

        for (int i = -1; i <= 1; i++) {
            for (int j = -1; j <= 1; j++) {

                BlockPos neighbor;
                BlockPos aboveNeighbor;
                neighbor = clickedOn.add(new Vec3i(i,0,j));
                aboveNeighbor = neighbor.add(new Vec3i(0,1,0));
                if(world.getBlockState(neighbor).getBlock() == Blocks.FARMLAND && world.getBlockState(aboveNeighbor).getBlock() == Blocks.AIR){
                    if(i == 0 && j ==0){
                        playedSound = true;
                        continue;
                    }
                    placedWheat = true;
                    world.setBlockState(aboveNeighbor, Blocks.WHEAT.getDefaultState(), 0);
                }


            }


        }

        if (placedWheat == true && playedSound == false){
            world.playSound(context.getPlayer(), context.getPos(), SoundEvents.BLOCK_GRASS_BREAK, SoundCategory.BLOCKS, 1, 1);
        }

        return actionresulttype != ActionResultType.SUCCESS && this.isFood() ? this.onItemRightClick(context.getWorld(), context.getPlayer(), context.getHand()).getType() : actionresulttype;
    }
}

 

 

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