Jump to content

[Solved][1.14.4] Vanilla items with custom potion effects: Safe translation keys?


imacatlolol

Recommended Posts

I created a set of custom potions and they automatically worked with vanilla items (potion bottles and tipped arrows) as intended. However, the items' translation keys that involve my custom potion effects do not use the namespace of my mod. It makes sense as it's still a vanilla item, but it opens the door to potential conflicts.

One solution would be to simply use my mod id in my registry names, but that feel pretty sloppy. Any good workarounds, or should I just ignore it for now?

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to comment
Share on other sites

5 hours ago, diesieben07 said:

The Potion constructor has a baseName parameter, you can use it to specify a custom translation key postfix and include your ModID there without affecting your registry name.

Ah, so that's what that's for, not sure how I missed that. Thanks once again!

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to comment
Share on other sites

  • imacatlolol changed the title to [Solved][1.14.4] Vanilla items with custom potion effects: Safe translation keys?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.