Posted March 1, 20205 yr Iem trying to make a item be used for a crafting recipe and then leave a new item in its place how can i do that? just so you know iem new to modding and coding.
March 1, 20205 yr Use the containerItem method in your item's properties. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
March 1, 20205 yr 8 hours ago, gameing said: Iem trying to make a item be used for a crafting recipe and then leave a new item in its place how can i do that? just so you know iem new to modding and coding. Ehm, don‘t understand your question 100% but you can simply use a shapeless recipe and use your item as a ingredient, or not? Or try to use a event and when the player hold the new item you add the old item in the inventory of the player. Edited March 1, 20205 yr by DragonITA New in Modding? == Still learning!
March 1, 20205 yr 3 minutes ago, DragonITA said: Ehm, don‘t understand your question 100% but you can simply use a shapeless recipe and use your item as a ingredient, or not? Or try to use a event and when the player hold the new item you add the old item in the inventory of the player. That's what the containerItem thing I mentioned is for. It leaves an item in the crafting table after being crafted, which is what they seem to want. It's also used for other things, like potion bottles and water buckets. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
March 2, 20205 yr Author package com.kidmichael8.orex.item; import com.kidmichael8.orex.OreX.OreXItemGroup; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class chisel_item extends Item { public chisel_item() { super(new Properties().group(OreXItemGroup.instance).defaultMaxDamage(10)); } @Override public boolean hasContainerItem(ItemStack stack) { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { final ItemStack copy = itemStack.copy(); if (copy.attemptDamageItem(1, Item.random, null)) { copy.shrink(1); copy.setDamage(0); } return copy; } } is this how you do it?
March 2, 20205 yr 17 hours ago, imacatlolol said: Use the containerItem method in your item's properties. 11 minutes ago, gameing said: package com.kidmichael8.orex.item; import com.kidmichael8.orex.OreX.OreXItemGroup; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class chisel_item extends Item { public chisel_item() { super(new Properties().group(OreXItemGroup.instance).defaultMaxDamage(10)); } @Override public boolean hasContainerItem(ItemStack stack) { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { final ItemStack copy = itemStack.copy(); if (copy.attemptDamageItem(1, Item.random, null)) { copy.shrink(1); copy.setDamage(0); } return copy; } } is this how you do it? New in Modding? == Still learning!
March 2, 20205 yr Author this is the new code for my item event.getRegistry().register(new Item(new Item.Properties().group(OreXItemGroup.instance).maxStackSize(1).defaultMaxDamage(10).containerItem(chisel_item)).setRegistryName("chisel_item")); and this is the up date package com.kidmichael8.orex.item; import com.kidmichael8.orex.OreX.OreXItemGroup; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class Chiselitem extends Item { public Chiselitem() { super(new Properties().group(OreXItemGroup.instance).defaultMaxDamage(10)); } @Override public boolean hasContainerItem(ItemStack stack) { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { final ItemStack copy = itemStack.copy(); if (copy.attemptDamageItem(1, Item.random, null)) { copy.shrink(1); } return copy; } } is this good?
March 2, 20205 yr Author can you explan how would one do that? And this is just so i can learn how to mod so I did not see the problem.
March 2, 20205 yr 5 minutes ago, gameing said: can you explan how would one do that? And this is just so i can learn how to mod so I did not see the problem. Learn Java basic: event.getRegistry().register(new ChiselItem().setRegistryName("chisel_item"); New in Modding? == Still learning!
March 2, 20205 yr 7 hours ago, gameing said: thank you all i will go spend some more time on java but it is know working Ok, Java is really important if you want to mod (remember to learn Java 8, not more modern versions). Edited March 2, 20205 yr by DragonITA New in Modding? == Still learning!
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