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[Solved] Redstone pulse


Cyclonit

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1) Trigger how?

2) Look at the other redstone blocks, notably the Button.

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I have a chest which is supposed to emit a redstone pulse whenever an item was put in or taken out. I have everything aside from the actual pulse ready and have everything connected to a function, which is supposed to do the redstone stuff.

 

I am familiar with how the basics of redstone work (isProvidingWeakPower(), ...), but I do not understand how to deactivate the signal after a certain period of time.

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My solution:

 

Setting the output true is trivial. Simply set a variable whenever you like to.

 

Turning it off after x seconds is possible by using scheduled block updates. We therefore use the function

World.scheduleBlockUpdate(x, y, z, blockID, delay) to update the block at (x,y,z) in <delay> ticks. The called function in your block will be updateTick(World world, int x, int y, int z, Random rand).

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