Posted March 5, 20205 yr Hi, I´m having a little problem with custom trees code in eclipse. Everything it´s fine, no errors or bugs in the code Minecraft loads with no errors But when the custom sapling grows (naturally or bonemealed) spawn a vanilla oak tree Any ideas of what´s wrong? here is the code that should generate a custom tree (i think), instead of the oak one- package food.mod.world.gen.generators; import java.util.Random; import food.mod.init.ModBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraftforge.common.IPlantable; public class WorldGenBananaTrees extends WorldGenAbstractTree { public static final IBlockState LOG = ModBlocks.BANANA_LOG.getDefaultState(); public static final IBlockState LEAF = ModBlocks.BANANA_LEAVES_BLOCK.getDefaultState(); private final int minHeight; public WorldGenBananaTrees() { super(false); this.minHeight = 5; } @Override public boolean generate(World world, Random rand, BlockPos pos) { int height = this.minHeight + rand.nextInt(3); boolean flag = true; int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); for(int yPos = y; yPos <= y + 1 + height; yPos++) { int b0 = 2; if(yPos == y) b0 = 1; if(yPos >= y + 1 + height - 2) b0 = 2; BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos(); for(int xPos = x - b0; xPos <= x + b0 && flag; xPos++) { for(int zPos = z - b0; zPos <- z + b0 && flag; zPos++) { if(yPos >= 0 && yPos < world.getHeight()) { if(!this.isReplaceable(world, new BlockPos(xPos, yPos, zPos))) { flag = false; } } else { flag = false; } } } } if(!flag) { return false; } else { BlockPos down = pos.down(); IBlockState state = world.getBlockState(down); boolean isSoil = state.getBlock().canSustainPlant(state, world, down, EnumFacing.UP, (IPlantable) Blocks.SAPLING); if(isSoil && y < world.getHeight() - height - 1) { state.getBlock().onPlantGrow(state, world, down, pos); for(int yPos = y - 3 + height; yPos <= y + height; yPos++) { int b1 = yPos - (y + height); int b2 = 1 - b1 / 2; for(int xPos = x - b2; xPos <= x + b2; xPos++) { int b3 = xPos - x; for(int zPos = z - b2; zPos <= z + b2; zPos++) { int b4 = zPos - z; if(Math.abs(b3) != b2 || Math.abs(b4) != b2 || rand.nextInt(2) != 0 && b1 != 0) { BlockPos treePos = new BlockPos(xPos, yPos, zPos); IBlockState treeState = world.getBlockState(treePos); if(treeState.getBlock().isAir(treeState, world, treePos) || treeState.getBlock().isAir(treeState, world, treePos)) { this.setBlockAndNotifyAdequately(world, treePos, LEAF); this.setBlockAndNotifyAdequately(world, treePos.add(0, -0.25 * height, 0), LEAF); this.setBlockAndNotifyAdequately(world, treePos.add(0, -0.5 * height, 0), LEAF); } } } } } for(int logHeight = 0; logHeight < height; logHeight++) { BlockPos up = pos.up(logHeight); IBlockState logState = world.getBlockState(up); if(logState.getBlock().isAir(logState, world, up) || logState.getBlock().isLeaves(logState, world, up)) { this.setBlockAndNotifyAdequately(world, pos.up(logHeight), LOG); } } return true; } } return true; } @Override protected boolean canGrowInto(Block blockType) { Material material = blockType.getDefaultState().getMaterial(); return material == Material.AIR || material == Material.LEAVES || material == Material.GROUND || blockType == Blocks.GRASS || blockType == Blocks.DIRT || blockType == Blocks.LOG || blockType == Blocks.LOG2 || blockType == Blocks.SAPLING || blockType == Blocks.VINE; } } Edited March 5, 20205 yr by Creepy27 grammatical errors, didn´t put the code, to ask for help
March 5, 20205 yr I'm afraid you'll need to give us code to even begin to diagnose the problem. I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.
March 5, 20205 yr Author 18 hours ago, imacatlolol said: I'm afraid you'll need to give us code to even begin to diagnose the problem. Oh yeah, I forgot, sorry
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