Brinith Posted May 5, 2013 Posted May 5, 2013 I have seen some mods such as EE3, DayZ Mod, etc. using an OBJ importer to import OBJ models and use them instead of the normal techne models. My upcoming mod would really benefit from this and would like to create one. However, I do not know how to. Help. Quote
Mazetar Posted May 5, 2013 Posted May 5, 2013 minalien has a tutorial for just that but his site is down atm. check back at minalien.com later Quote Quote If you guys dont get it.. then well ya.. try harder...
Brinith Posted May 5, 2013 Author Posted May 5, 2013 Thanks so much. I have been searching for so long. And thanks for the quick reply Quote
Alphafox_13 Posted June 3, 2014 Posted June 3, 2014 Um that site is back up but there's no tut there now Quote
jabelar Posted June 3, 2014 Posted June 3, 2014 Not sure how easy it is to understand by just looking at the code, but there is already a WavefrontObject class that handles the importing of obj files. I could be wrong but I think you just extend that class, point it to your obj file and register the call with a renderer. Quote Check out my tutorials here: http://jabelarminecraft.blogspot.com/
larsgerrits Posted June 3, 2014 Posted June 3, 2014 You use the AdvancedModelLoader.loadModel method and you give it a resource location. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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