Change displayname of a mod?
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LiquidSecret, in General Discussion
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Basically the title. I Try to get into my pre-existing world, and gave me an error that said "Error in currently selected data packs prevented the world from loading." along with safe mode and return to title. I mess around with my mod list a lot because I make modded MC content for YouTube and TikTok, But the mods I have removed in the past 3 days are quark, quark oddities, quark biomes o' plenty, armorplus, and thedragonlib along with a custom mcreator mod I never uploaded anywhere. I don't use a specific modpack, but rather a collection of mods i find interesting. latest.log: https://gist.github.com/Eksity/9e4b219018a1a519c9ab615c31c629f7 is there any advice, or anything you can do to help?
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By Zeher_Monkey · Posted
Very true, but to be honest my code only needed a few lines updated. I want to move to something more native, but am struggling to find references to WorldSavedData. I am not worried about compact data, there is only 1 master file which contains each registered object, and each object is only ~3KB in size. It allows easy debugging, and on servers specifically, tweaks to the data that do not require things like NBTExplorer to use. It works for my purposes. -
By Differentiation · Posted
Hey, Pretty simple question: is it possible to specify a color for the firework spark particle effect when spawning it? Thanks -
Well, you should have it, since that's why you get the error, the .png files and the .mcmeta files since the .mcmeta files are for animation if I'm not mistaken. This is what the .mcmeta have. { "animation": { "frametime": 4 } }
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Oh, okay. wait, then how do I access the configurations? do you know where do I go? how I edit .cfg and .toml files? cause I just found it
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