Posted March 9, 20205 yr I've created my custom particles, but am having difficulties rendering them. My code regarding the rendering of the particles is here. The current code in my repo is supposed to render a white plane among the xz axis for testing purpose, but even that is not rendering. I've added debug lines to make sure the particles are spawning. Currently, nothing renders if I spawn my particles. Any help would be appreciated. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
March 9, 20205 yr Not sure what the problem is, I have no knowledge of OpenGL. However, try using an vanilla render type (like TRANSLUCENT_SHEET_LIT i think is one) and call the parent method in the renderParticle (don't draw anything with the buffer). It'll help you isolate your problem I think (and hope). Also, using vanilla's is a good idea, unless you want something complex, BasicParticleType and an existing IParticleRenderType will do the job.
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