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Posted

I've created my custom particles, but am having difficulties rendering them.

My code regarding the rendering of the particles is here.

The current code in my repo is supposed to render a white plane among the xz axis for testing purpose, but even that is not rendering.

I've added debug lines to make sure the particles are spawning.

Currently, nothing renders if I spawn my particles.

Any help would be appreciated.

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Posted

Not sure what the problem is, I have no knowledge of OpenGL. However, try using an vanilla render type (like TRANSLUCENT_SHEET_LIT i think is one) and call the parent method in the renderParticle (don't draw anything with the buffer). It'll help you isolate your problem I think (and hope). Also, using vanilla's is a good idea, unless you want something complex, BasicParticleType and an existing IParticleRenderType will do the job.

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