Jump to content

Recommended Posts

Posted

I've been doing some searching for help with this but can't seem to find anything. I don't want to add new particles into the game, I want to use the vanilla particles. Basically I'm trying to get flame particles to appear over specific parts of a block in my mod (where there are candles) and cannot find anything telling me how to even begin to use particles. So yeah, just some information on how to do that (or pointing to a good tutorial for it) would be nice. I'm using 1.14.4.

Posted
18 hours ago, Ugdhar said:

in your IDE under referenced libraries, you should be able to view the forge/minecraft sources, and other assets in the client-extra.jar

I'm using IntelliJ, and I can't seem to find anything like this. Would it be in "External Libraries"? And if so what would the name in there be? I see nothing similar to "client-extra"...

Posted (edited)

It is under External Libraries - it'll look something like "Gradle: net.minecraftforge:forge:1.14.4". The assets will be in net.minecraft:client:extra.

Edited by HenryRichard

I'll put something here when I have something of value I need to put at the end of every post. For now it's this mostly pointless text.

Posted (edited)
1 hour ago, HenryRichard said:

It is under External Libraries - it'll look something like "Gradle: net.minecraftforge:forge:1.14.4". The assets will be in net.minecraft:client:extra.

Thanks! One problem though, I can get it down to "client" but there's no "extra".

 

EDIT: well I didn't find "extra", but I did find "block" above "client" and I think it was in there.

Edited by HappyHippo77
Posted

you shift-shift to search in intelliJ. Then in the window that appears, in the top right you check the "entire project" box. After that, you can type to search for file names.

Posted

Another useful Intellij shortcut here is Ctrl-N, the default binding for Navigate -> Class...

Press Ctrl-N and type in the name, or part of the name, of the class you want to find (in this case TorchBlock). You might also need to press Ctrl-N a second time, to toggle on the "include non-project items" checkbox, since TorchBlock isn't part of your own project.  This works for any class known to your project, including all those in external libraries like Forge and (deobfuscated) vanilla code.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The game crashed whilst unexpected error Error: net.minecraftforge.fml.ModLoadingException: Advanced Mining Dimension (mining_dimension) encountered an error during the done event phase
    • Here is the end of the log. it was way too big to put in pastebin, but I started from when I was online and everything was fine. Error should be in here: https://pastebin.com/Sdhdq593
    • Update: I stand corrected as I was able to dig up a relevant log from my earlier testing which highlights the overall issue but does not explain how to solve it. See, Diagnostic Logs for pack.mcmeta not found: https://pastebin.com/LXS8Rtna
    • Which mod was this? What are all the mods that were in use? It will help if enough information to replicate the problem is available.
    • I have been attempting to create a supplementary resource pack with Patchouli in order to add back the guidebook for Better End but unfortunately in every prototype I have made pack.mcmeta and my resource pack are not recognized. I have tested both zipped and unzipped and either way curseforge does not recognize my resource pack as existing. For testing I stripped my pack down to just the pack.mcmeta file and two empty folders labelled data and assets and I know the data folder is not the problem as firstly my first attempts just had an assets folder following Patchouli instructions and data came later in my flailing attempts to make anything in my pack work. The mcmeta file is not recognized whether or not I use this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } "language": { "en_US": { "name": "English", "region": "United States" } } } ,or this:  { "pack": { "pack_format": 15, "description": "A replacement for the BetterEnd Guide Book." } } I have made sure to only use lowercase and the pack folder is named better-end-guide. Is this some magic nonsense from me doing this manually instead of using an IDE or similar tool? Could it be because my files are by default in UTF-8 even though ANSI gives the same results? Is there a specific community secret tool I am supposed to use for zipping or specific settings? I am pulling my hair in distress. Unfortunately as there are no errors involved I lack logs to offer, if that disqualifies this thread please do not be harsh and instead if you can then please direct me to a forum with different rules and sufficiently respectful but knowledgeable as to be of assistance. Most of my experience with the programming community has been poor and so naturally I find myself wary.
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.