Jump to content

Recommended Posts

Posted (edited)

Hey again! I'm gonna be around here a lot for a while...

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block. Relatively simple concept, with one small problem. I want this to happen to a VANILLA cauldron. Now I've tried to do this by extending CauldronBlock in a class and overriding the onBlockActivated event, but this doesn't seem to be working. I'm assuming there's a problem with the way I'm overriding the thing, but I'm not sure what the issue is. So... how do I do this??

Here's the code:
 

package com.happyhippo77.witchery2.block.blocks;

import com.happyhippo77.witchery2.item.ModItems;
import net.minecraft.block.*;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.item.*;
import net.minecraft.potion.PotionUtils;
import net.minecraft.potion.Potions;
import net.minecraft.stats.Stats;
import net.minecraft.tileentity.BannerTileEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;

public class MinecraftCauldron extends CauldronBlock {

    public MinecraftCauldron(Block.Properties properties) {
        super(properties);
        this.setDefaultState(this.stateContainer.getBaseState().with(LEVEL, Integer.valueOf(0)));
    }


    @Override
    public boolean onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
        ItemStack itemstack = player.getHeldItem(handIn);
        if (itemstack.getItem() == ModItems.ANOINTING_PASTE) {
            // DO STUFF HERE
        } else {
            return true;
        }
        if (itemstack.isEmpty()) {
            return true;
        } else {
            int i = state.get(LEVEL);
            Item item = itemstack.getItem();
            if (item == Items.WATER_BUCKET) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        player.setHeldItem(handIn, new ItemStack(Items.BUCKET));
                    }

                    player.addStat(Stats.FILL_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 3);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.BUCKET) {
                if (i == 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, new ItemStack(Items.WATER_BUCKET));
                        } else if (!player.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET))) {
                            player.dropItem(new ItemStack(Items.WATER_BUCKET), false);
                        }
                    }

                    player.addStat(Stats.USE_CAULDRON);
                    this.setWaterLevel(worldIn, pos, state, 0);
                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BUCKET_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                }

                return true;
            } else if (item == Items.GLASS_BOTTLE) {
                if (i > 0 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack4 = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER);
                        player.addStat(Stats.USE_CAULDRON);
                        itemstack.shrink(1);
                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack4);
                        } else if (!player.inventory.addItemStackToInventory(itemstack4)) {
                            player.dropItem(itemstack4, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_FILL, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i - 1);
                }

                return true;
            } else if (item == Items.POTION && PotionUtils.getPotionFromItem(itemstack) == Potions.WATER) {
                if (i < 3 && !worldIn.isRemote) {
                    if (!player.abilities.isCreativeMode) {
                        ItemStack itemstack3 = new ItemStack(Items.GLASS_BOTTLE);
                        player.addStat(Stats.USE_CAULDRON);
                        player.setHeldItem(handIn, itemstack3);
                        if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    worldIn.playSound((PlayerEntity)null, pos, SoundEvents.ITEM_BOTTLE_EMPTY, SoundCategory.BLOCKS, 1.0F, 1.0F);
                    this.setWaterLevel(worldIn, pos, state, i + 1);
                }

                return true;
            } else {
                if (i > 0 && item instanceof IDyeableArmorItem) {
                    IDyeableArmorItem idyeablearmoritem = (IDyeableArmorItem)item;
                    if (idyeablearmoritem.hasColor(itemstack) && !worldIn.isRemote) {
                        idyeablearmoritem.removeColor(itemstack);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_ARMOR);
                        return true;
                    }
                }

                if (i > 0 && item instanceof BannerItem) {
                    if (BannerTileEntity.getPatterns(itemstack) > 0 && !worldIn.isRemote) {
                        ItemStack itemstack2 = itemstack.copy();
                        itemstack2.setCount(1);
                        BannerTileEntity.removeBannerData(itemstack2);
                        player.addStat(Stats.CLEAN_BANNER);
                        if (!player.abilities.isCreativeMode) {
                            itemstack.shrink(1);
                            this.setWaterLevel(worldIn, pos, state, i - 1);
                        }

                        if (itemstack.isEmpty()) {
                            player.setHeldItem(handIn, itemstack2);
                        } else if (!player.inventory.addItemStackToInventory(itemstack2)) {
                            player.dropItem(itemstack2, false);
                        } else if (player instanceof ServerPlayerEntity) {
                            ((ServerPlayerEntity)player).sendContainerToPlayer(player.container);
                        }
                    }

                    return true;
                } else if (i > 0 && item instanceof BlockItem) {
                    Block block = ((BlockItem)item).getBlock();
                    if (block instanceof ShulkerBoxBlock && !worldIn.isRemote()) {
                        ItemStack itemstack1 = new ItemStack(Blocks.SHULKER_BOX, 1);
                        if (itemstack.hasTag()) {
                            itemstack1.setTag(itemstack.getTag().copy());
                        }

                        player.setHeldItem(handIn, itemstack1);
                        this.setWaterLevel(worldIn, pos, state, i - 1);
                        player.addStat(Stats.CLEAN_SHULKER_BOX);
                    }

                    return true;
                } else {
                    return false;
                }
            }
        }
    }

}

 

Edited by HappyHippo77
Posted
  On 3/12/2020 at 12:12 AM, HappyHippo77 said:

So this time I'm trying to make it so when I right click a cauldron with an item, it changes to a different block.

Expand  

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Some tips:

  Reveal hidden contents

 

Posted
  On 3/12/2020 at 12:28 AM, DavidM said:

You should do this in the Item which you right click with instead.

If it is a custom item, override Item#onItemUse.

If it is a vanilla item, subscribe to PlayerInteractEvent.RightClickBlock and do your block changing there.

Expand  

Thanks! This is pretty helpful! One thing though, how would one find which block is being clicked with the onItemUse?

Posted

You're given the player and which hand is being used, from there you can check the hand inventory slots

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • my game keeps crashing right before launching the game before full screen and keeps poping up this error message "error code 1 " The game crashed: rendering overlay Error: java.lang.IllegalAccessError: failed to access class com.mojang.blaze3d.platform.GlStateManager$TextureState from class net.coderbot.iris.gl.IrisRenderSystem$DSAARB (com.mojang.blaze3d.platform.GlStateManager$TextureState is in module minecraft@1.18.2 of loader 'TRANSFORMER' @d919544; net.coderbot.iris.gl.IrisRenderSystem$DSAARB is in module oculus@1.6.4 of loader 'TRANSFORMER' @d919544)
    • removing oculus or any of ETF or EMF or even embeddium doesn't change anything it just crashes again with error -1  https://gist.github.com/Tikalian-coconut/d49e8fb83bf57d5e04eb042522046786 this time i removed all 4 at same time and that gave it something is wrong with the game seriously..
    • crash report -> https://gist.github.com/Tikalian-coconut/18c41f97bdacef54725e5141f57697d7 from what i see it seems like Entity Texture Features doesn't like Oculus doing something or invert.. not sure it's why everything is all black textured but that causes a -1 error
    • well that's bad, cuz there's no crash report at all (the last crash report is from previous replies) it's probably another issue that doesn't fit in this bug report, the game works fine except that everything is black, no texture except the sky and skin, everything else is just black i've tried reloading the textures in game, see for drivers updates but it did nothing, seems like an issue with Embeddium or Oculus i think, but i know nothing compared to you i can still send the latest debug and latest.log files.. edit: it seems that when i re-add rechiseled (1.1.6-1.20.1) it crashes as error 1 (i can't remove it off from the modpack cuz that'll break all my builds on some maps) lemme start the game and get it to crash to get a crash report done)
    • If you've fallen victim to a crypto scam, you're not alone and thankfully, you're not without options. I highly recommend iBolt Cyber Hacker Company for anyone seeking professional and effective assistance in recovering scammed cryptocurrency. After extensive research and hearing from multiple satisfied clients, it's clear that iBolt stands out in a crowded and often unreliable market. Their team of experienced cyber experts and blockchain analysts uses advanced tracking techniques to follow stolen funds across the blockchain and engage with crypto exchanges when possible. They’re not just tech-savvy—they’re strategic and persistent. WHY CHOOSE iBOLT CYBER HACKER COMPANY? (1) Proven success in crypto asset recovery (2) Fast, professional, and discreet service (3) Skilled in blockchain forensics and cyber investigation (4) Committed to fighting online fraud and supporting victims Don’t give up. I strongly recommend reaching out to iBolt Cyber Hacker Company. ENQUIRIES: info @ iboltcyberhack . org/ www . iboltcyberhack. org/ +39. 351. 105. 3619.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.