Posted March 17, 20205 yr I want to play a sound when an item is picked up (EntityItemPickup), but only if a certain advancement has been already get. It seems I can use ServerPlayerEntity and get the advancements from there, with the help of AdvancementManager: PlayerEntity player = event.getPlayer(); World world = player.getEntityWorld(); AdvancementManager manager = new AdvancementManager(); if(world.isRemote){ boolean flag = ((ServerPlayerEntity) player).getAdvancements().getProgress(manager.getAdvancement(new ResourceLocation("minecraft:story/mine_diamond"))).isDone(); if(!flag){ #play the sound } } The flag doesn't seem to be working. How do I refer to the advancements of the client efficiently? Is this the correct way? Perhaps the resource location is not working- how do I get the correct resource? Alternatively, is there any event for when the player gets a specific achievement?
March 18, 20205 yr if(world.isRemote){ Not sure if you actually want to run this on the client, clients could lie about what advancements are completed, and/or won't be in sync with the server advancements. Of course playing a sound would definitely occur on the client, but logic checks should probably be done server-side. Beyond that, I haven't tried doing this myself, so I am unsure how to go about it. If I have some time to tinker I might check it out and if I find out anything, I'll come back and post. Edited March 18, 20205 yr by Ugdhar
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